Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: suggestion for a feature to switch historic events back to undiscovered.  (Read 788 times)

Bralbaard

  • Bay Watcher
    • View Profile

I'm having great fun with the game so far, I really like the whole atmosphere thats build up with all the random generation and all the background history for each world. great work!

I'd like to suggest a feature in the legends screen that would allow one to switch all discovered historic events back to undiscovered.

The reason for this is that many of the downloadable maps with interesting fortresses/adventuring locations have had their worlds generated with "reveal all historical events" on. It is possible to regenerate worlds using their seed numbers with their history hidden, but it is not possible to do so with maps that have player created fortresses and legends in them, and these locations are the most fun to explore.

This request is a result of the discussion here:
http://www.bay12games.com/forum/index.php?topic=24465.0

edit: edited the message , request indeed sounds somewhat harsh.
 
« Last Edit: September 07, 2008, 03:21:25 pm by Bralbaard »
Logged

Deathworks

  • Bay Watcher
  • There be no fortress without its feline rulers!
    • View Profile
Re: Request for a way to switch historic events back to undiscovered.
« Reply #1 on: September 07, 2008, 02:51:25 pm »

Hi!

This suggestion ("request" sounds a bit hard here) has my full support.

I am somewhat of an in and out player, so I can't contribute to the community as much as the hardcore players (no magma experience, no HFS experience, no successful aquifer handling, no glacier experience, no evil area fortress experience, ...). So, one way I try to contribute is by genning pre-generated worlds for people to use.

In order to maximize value of these worlds, I always have history on them hidden and actually upload them in the state before they are played even once (even without checking legend mode before making the backup).

I am now dabbling into playing fortresses to upload and share for other players to explore using their adventurers, and I find that the history is something of a bother. First of all, fortress history is revealed as far as I know, taking a lot out of the excitement of exploring the abandoned ruins. Secondly, since I enjoy fortress mode a lot myself, I have engraving history revealed for fortress mode - meaning that my fortresses are likely to tear holes into the shadow of history as well.

Thus, it would be great if I could simply reset the legend mode before uploading a world so that anyone downloading the world can discover all of its history and sites at their own pace and as their own achievement.

In this context, I would also like to re-iterate my suggestion of making legend modes with hidden events really completely blank so that it represents much more precisely how much the player has found out. After all, currently, the player can not really have the feeling that they have discovered the site of major historic battle since such sites and the details of the battle are already revealed before the player starts playing for the first time.

Anyhow, this suggestion has my strong support.

Deathworks
Logged

pickupsticks

  • Bay Watcher
    • View Profile
Re: suggestion for a feature to switch historic events back to undiscovered.
« Reply #2 on: September 08, 2008, 06:35:41 pm »

I support this too, as long as it's nice and permanent once you do it.

I do also like the idea of having civilization-only knowledge available to you whilst playing in fortress or adventurer mode.
Logged

Idiom

  • Bay Watcher
  • [NO_THOUGHT]
    • View Profile
Re: suggestion for a feature to switch historic events back to undiscovered.
« Reply #3 on: September 08, 2008, 07:40:43 pm »

I'm actually surprised this isn't already in the game.
Logged

Bralbaard

  • Bay Watcher
    • View Profile
Re: suggestion for a feature to switch historic events back to undiscovered.
« Reply #4 on: September 09, 2008, 10:58:08 am »

I'm actually surprised this isn't already in the game.
The option to generate a world with it's history revealed instead of hidden is only from one of the very recent versions, this was never a problem before. Most of the maps with player created fortresses that I have seen from recent versions, have been generated with the 'history revealed' option on.
« Last Edit: September 09, 2008, 11:00:45 am by Bralbaard »
Logged