Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [PIERCE] tag question  (Read 818 times)

Nobbins

  • Bay Watcher
  • Dustland
    • View Profile
[PIERCE] tag question
« on: January 03, 2010, 01:54:51 pm »

I'm trying to make carp even more badass, but I can't figure out how the [PIERCE] tag works (or if it's even the right tag). Here's what I have so far:

Code: [Select]
[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:10:10:PIERCE]
Is that the correct way for it to do piercing damage, and how do I make it have a higher critical chance?
Logged
Nobbins's Tileset Shoppe
It would mean that once a year, all of your female cats suddenly explode if there are any male cats around.

3

  • Bay Watcher
    • View Profile
Re: [PIERCE] tag question
« Reply #1 on: January 03, 2010, 02:04:20 pm »

Yep, that's correct, and CRIT_BOOST is unfortunately only for weapons.
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: [PIERCE] tag question
« Reply #2 on: January 03, 2010, 05:16:28 pm »

A piercing tail slap..?

Just.. Keep them away of me.
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Halmie

  • Bay Watcher
  • A bomb!
    • View Profile
Re: [PIERCE] tag question
« Reply #3 on: January 04, 2010, 02:20:11 am »

Put MAIN instead of SECOND. If there is multiple MAIN attacks it will randomly pick one but it will only use a SECOND attack if it cant do a MAIN attack. So they wouldn't tail slap you unless you cut their mouths off.
Logged
Meh.