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Author Topic: Risk Online  (Read 1035 times)

Cheddarius

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Re: Risk Online
« Reply #15 on: February 17, 2010, 01:21:54 pm »

5
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quinnr

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Re: Risk Online
« Reply #16 on: February 17, 2010, 01:32:13 pm »


New Recruits must earn a promotion to join Assassin games, Terminator games, team games, large games (6 or more players) and games on complex maps (they will be hidden from Join A Game and Game Finder listings). These restrictions do not apply to private games.


I thought that may be the problem.^
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Cheddarius

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Re: Risk Online
« Reply #17 on: February 17, 2010, 01:49:21 pm »

Bah. Oh well
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quinnr

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Re: Risk Online
« Reply #18 on: February 17, 2010, 02:16:48 pm »

takes 5 games. And one win.

We have a max of 4. This sucks.

Anything larger than 2, we can't see.
Anything smaller than 3 is joined in the blink of an eye.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Cthulhu

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Re: Risk Online
« Reply #19 on: February 17, 2010, 04:51:59 pm »

There's a risk module for Vassal here.  I haven't tried it, but there's a pretty big player list so I doubt it's bad.  I'd be up for a game, although it's been a long time and I might need some reminders on some rules.
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Shoes...

Cheddarius

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Re: Risk Online
« Reply #20 on: February 17, 2010, 05:09:11 pm »

I have Vassal but it doesn't seem to work. Whenever I load a module it freezes up.
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