However, if I put the hero into the pit through a door (by means of personalized lever) and then lock it, a door breaking creature could use that door to escape.
An option is to simultaneously drop the creatures, cover the pit and release a large amount of water quickly, to kill the door breaking creature. However that option doesn't let the hero fight the creature.
Now that I think on it, maybe it works if I replace the door with a raising bridge and a minimoat. So the hero enters, raises the bridge behind and releases the creature.
Hmmmmmm, maybe dropping the creature is not needed, then. I could have the cages inside the "island" arena and simply open them with the bridge lever.
hmm...
Even better! I don't need cages!
A bridge trap drops the invaders into a moat surrounded room, which is connected to another moat surrounded room by a raised bridge. Then the hero enters, and with a single lever pull, connects both "islands" and disconnects himself from the fort.
When all is finished, he can reset the trap, if stil alive. Alternatively, the cleansing water can enter, kill the remaining creatures, and... crap, how do I reset the trap then?
Ok, current design problems:
- Learning to have a single lever raise a bridge and lower another.
- Finding a way of resetting the trap without having to put a temporary floor over the minimoat.
This game is fricking awesome!