I plan to make my own little unique fort... something which (I hope) hasn't been done before. Chances of success are zero, and chances for fun are quite high (if I survive long enough)
Effectively, I will be designing my own little shipwreck. Although most of the details are still in the planning stage, the basic grounds of the scenario are this: A group of enterprising dwarven sailors get shipwrecked on a far away continent, where no dwarf has ever walked before. But they weren't prepared for a long stay on the continent... all they have is thier exploration gear, and the scavanged wreck of a ship. And they don't often bring picks on a sailing mission, do they >.> <.<
This will be by FAR the hardest fortress I have made, but I will need to do a little modding first. Specifically, I need to gen a world with NO DWARVES. So here are my questions:
#1: Would changing the litter size of the dwarves to 0 (or something) mean that after around 200 years, all dwarven civilizations would crumble to thier end? If not, how can I kill all dwarves in world-gen?
#2: If all dwarves are killed in world-gen, then the new dwarven embarkers have no immigration, and no caravan, right? If not... dang
I know that that is not the case if they are all killed in adventurer mode, but I heard somewhere that it was possible to have the desired outcome in world-gen
#3: Humans trade picks, right? If not, then that won't be a major problem. I can forge my own, with a little metal, plus an anvil.
#4: How easy is it to make the starting seven dwarves breed? I have never had a marrage before, and my only children have come from immigration. In fact, I am reasonably sure that my starting dwarves in my other forts don't even have a lover!!
#5: In other forts with no immigration, how easy is it to defend against invasions? I assume that there won't be any goblin ambushes while I still only have 7 dwarves...
#6: Is there a tool that allows me to select a site with a bunch of 'other' features? Specifically, I would like a start with ocean, flux, and magma. And probably a cave or chasm. Unfortunatly, the inbuilt site finder doesn't have the ability to search for ocean starts, and I doubt that I will be able to manually search for an open magma pipe next to an ocean (Or a volcano, next to an ocean
), as those things rarely occur.
Finally #7: How many bone bolts does it take to kill a regular hunting animal? Would it be a net gain, or a net decrease? I plan on having my main food source being above-ground farms, and hunting (fishing in an ocean? Do I *want* my fisherdwarf to be eaten by carp?) Assume the most skilled hunter, and most skilled marksdwarf you can possibly get on embark. If no-one knows the answer... you soon will