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Author Topic: Halberds  (Read 709 times)

Raneman

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Halberds
« on: December 29, 2009, 11:52:19 pm »

What is the ultimate polearm? The Halberd! With this you can both stab and slash, but with decreased efficiency in each!
« Last Edit: December 29, 2009, 11:54:54 pm by Raneman »
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3

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Re: Halberds
« Reply #1 on: December 29, 2009, 11:57:12 pm »

Yeah, weapons in general will be able to do this sort of thing next version. In fact, they'll pretty much have to.
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Footkerchief

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Re: Halberds
« Reply #2 on: December 30, 2009, 05:16:32 am »

The game already has halberds and the next version will allow you to stab, slash, and shaft-bash with one:

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_HALBERD]
[NAME:halberd:halberds]
[WEIGHT:120]
[SKILL:AXE]
[TWO_HANDED:67500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:1000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:1000:6000:bash:bashes:shaft:1250]
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Dvergar

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Re: Halberds
« Reply #3 on: December 30, 2009, 02:52:36 pm »

Where are you getting this code from?
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Footkerchief

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Re: Halberds
« Reply #4 on: December 30, 2009, 03:22:06 pm »

Here:

Quote from: Mephansteras
Toady, any chance we could see RAW examples of a Sword and Spear to go with the bludgeoning weapons?

Sure.  Here's what I've got so far.  Tentative as usual.  Training weapons should probably be a little heavier than their edged counterparts, since they are thicker.  (The "WEIGHT" is actually a volume, still have to change that, and probably to mm^3 like the others, thought those numbers would be some of the worst guesses ever made).
Spoiler (click to show/hide)
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penguinofhonor

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Re: Halberds
« Reply #5 on: December 30, 2009, 04:27:10 pm »

Wait, we'll be able to shaft-bash with polearms? Awesome.
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Pilsu

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Re: Halberds
« Reply #6 on: December 30, 2009, 04:54:34 pm »

Wonder if you can utilize it's length properly. A polearm isn't very good if you're stuck at hugging range
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Footkerchief

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Re: Halberds
« Reply #7 on: December 30, 2009, 05:00:57 pm »

Wonder if you can utilize it's length properly. A polearm isn't very good if you're stuck at hugging range

No, nothing new on that front.  You still have to be right next to people to attack them, due to the old issue with tile size etc.
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Dvergar

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Re: Halberds
« Reply #8 on: December 30, 2009, 05:05:48 pm »

Plus having a set polearm distance would establish an official scale, and we wouldn't want that now would we.
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Lord Shonus

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Re: Halberds
« Reply #9 on: December 30, 2009, 07:32:42 pm »

That's why, in my thread on the subject, I suggested abstract distances within one tile, where a longer weapon gives an edge in melee combat unless the range is too short.
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