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Author Topic: Real-world languages  (Read 2849 times)

carriontrooper

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Re: Real-world languages
« Reply #30 on: December 03, 2009, 11:45:17 pm »

waugh, although it's necro, I want someone to reupload this somewhere else... I'm starting a slow but steady Indonesian Dwarf Fortress here, and would like a bit of help. Maybe I'll fix the language file, or maybe add a Javanese one?
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Keolah

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Re: Real-world languages
« Reply #31 on: December 10, 2009, 08:27:09 am »

*waves* Okay, so I've been missing for a while, and I never did actually finish these files. But I've re-uploaded what I've got to the original location. And amusingly, I've actually been working on something similar at the moment, so I think I'll see about getting these into a better state, too. ;D (I reorganized my website a while back and forgot about some of the stuff I had up there, sorry.)

Addendum: Probably won't be able to do much with this at the moment, sorry. The site I was using that listed the languages I was using all neatly together appears to have changed or removed that feature. >:(
« Last Edit: December 10, 2009, 10:28:26 am by Keolah »
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PTTG??

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Re: Real-world languages
« Reply #32 on: December 10, 2009, 11:10:00 am »

Why not use the DFFD? It's so much less spammy. Thanks though, I can't wait to play with them.

Um... still doesn't quite work...
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Keolah

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Re: Real-world languages
« Reply #33 on: December 10, 2009, 11:19:48 am »

Whoops, fixed the link. Works now.

What's DFFD? And what's less spammy? What spam? :-\
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carriontrooper

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Re: Real-world languages
« Reply #34 on: December 10, 2009, 11:41:52 pm »

Keolah, YOU ROCK!!
and DFFD = dorf fort file depot.
http://dffd.wimbli.com/
where the good mods go get stored.

I'll start proofreading the Indonesian file, found some stuff that needs fixing... :D

@PTTG: what doesn't work?
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shadowsofwhite

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Re: Real-world languages
« Reply #35 on: December 10, 2009, 11:53:09 pm »

I noticed you have all the scandinavian languages, save for one: Norwegian! But whai?  :'(
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PTTG??

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Re: Real-world languages
« Reply #36 on: December 11, 2009, 12:05:03 am »

It didn't work, but now it's fixed.
This is going in to my next game.
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Fieari

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Re: Real-world languages
« Reply #37 on: December 11, 2009, 12:59:14 am »

I'm still learning hebrew, so I can't do this -accurately- with perfect meaning, but I can at least transliterate a dictionary.  I'll see about doing that now.  It might even help me with my studies.
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Keolah

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Re: Real-world languages
« Reply #38 on: December 11, 2009, 12:13:20 pm »

I noticed you have all the scandinavian languages, save for one: Norwegian! But whai?  :'(

Didn't have Danish or Dutch either, for that matter, just Swedish and Icelandic. Don't ask me why I picked the languages I did, I don't even know what I was thinking at the time. (Besides "Icelandic is cool!", I suppose.)

Anyway, enjoy, and do what you like with the files, I don't really care. :) I'm too busy with other projects to try to track down enough decent dictionaries to get them to the point where they could be used with the standard languages and word lists. I'm just glad someone liked them.

*goes to disappear for another year or so most likely* :P
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shadowsofwhite

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Re: Real-world languages
« Reply #39 on: December 11, 2009, 09:41:21 pm »

Fascinating. I am amazed you took the time to do all those languages in the first place, anyhow!
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Eagleon

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Re: Real-world languages
« Reply #40 on: December 12, 2009, 12:52:32 am »

Oh hey cool it's keo ^^ I used to play on your mud. I shouldn't be surprised to see you here, I guess :)

*waves, downloads*
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darius

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Re: Real-world languages
« Reply #41 on: December 13, 2009, 09:27:32 am »

looks like in Lithuanian translation all 'ė' are missing also rune could be translated as 'runa'
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