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Author Topic: Storyline generator for Adventure mode.  (Read 693 times)

Devastator

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Storyline generator for Adventure mode.
« on: January 19, 2010, 02:45:24 pm »

Another project I'm following is a space-shooter/MMO called Infinity:TQFE.

Here's the thread where they discuss giving player characters automatic backgrounds via a generator.

http://www.infinity-universe.com/Infinity/index.php?option=com_smf&Itemid=75&topic=8140.0

It might be something to think about if you want to provide more background for new adventure mode players.  If the game begins with a short summary of the new character's life, it would be a good way to provide them with some idea of what to do.
« Last Edit: January 19, 2010, 02:47:04 pm by Devastator »
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Re: Storyline generator for Adventure mode.
« Reply #1 on: January 19, 2010, 03:04:54 pm »

Yeah. This is effectively planned. It was spoken about in DF Talk 6, among other places:

Quote
So the idea is to have some additional options and the main one would be ... you've got a character who - currently you just create them and they're this outsider who doesn't really belong to the world at all, they might belong to the overall civilization that you've selected for them, but they don't meaningfully tie into that, they don't have a parent in that civilization, they don't have any friends in that civilization, they don't know anybody in that civilization - so one of the ideas for a mode of character generation would be a scenario-driven thing. (...) it can pick two parents for you and say 'you were born to these two people and you're living in this kind of situation' and then it can have things arise based on just running world generation, just continue world gen from whatever point the game's at. So if goblins were attacking that village that would be the scenario event it throws at you, how do you deal with this? Depending on how old you are you might just be forced to run away, but there might be choices to make in any case. So it can give you a past in this way, and it will let you interact with it. Ideally you'd be presented with a situation and you'd either have some options for resolving that and then continuing to the next situation, or a little more difficult would be allowing you to jump into any situation that you wanted to, so if you were nineteen years old in some village as a farmer in the beginning and the goblins attacked, maybe you'd want to just jump in right there, and that's where you start playing. (...) that's the main point, you'd have relationships to begin with, and you should be able to punch up a screen that says what's going on there, and if during the early scenarios you had a situation where your parents were killed by somebody or something then you'd have a Conan relationship screen or something, where it's like 'Thulsa Doom killed your mom' or whatever, and that can be something that drives your life if you want. That's the scenario situation, running through that, being able to break out when you want, or just finishing a number of them, and that would start from wherever your last game ended.
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