...a run in a factory, you have to refit to change type...
...TRY IT AND SEE...
*click* *facepalm*
I'm a F***ing idiot. Everything you have sad makes sense now, and it's actualy a quite good mechanic. I'm really, really sorry for all the mean things I said before.
I'll post something for creativity points if I manage to before the turn change, now for the turn finally:
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Golems:00: maintain buildings in d2
01: dig a magma channel at b2 from c2 if the probability of succsess is estimated to be greater than 50%, else dig around randomly in search for stuff.
02: go to e3 bringing an unit of iron and the railcarts, build railways from iron.
04cw: go to c2 and research those ailien corpses more, bring an unit of iron with you
05r: build magma channels to/on c2, also connecting b2 so all 3 tiles now have magma access if the probability of succsess is estimated to be greater than 50%, else go to b1 and start studying how to grow flax/build flax farms
06I: mine for iron ore (what kind of ore is it by the way, magnetite? Hematite?)
07I: upgrade 03metCrtFrg using an unite of iron to be easier and faster to refit iteslf.
08w4wr: explore d4, going there via c3.
09w: build railways from iron brought by 04cw.
10r: go to b1 and tame the bison
03metCrtFrg: make two DrlDig-RigWrm-mine-01 bodies from iron.
Scout summon: explore g4
Magic: 5mp to research alchemist, 2 for upkeeping scouts, 3 to mana. I have no puppets so no spells cast.
Edit: Flavour stuff:
... or not. I seriously can think of NOTHING worth writing about that hasn't already been said. Any ideas?
This flavor stuff is really feeling more and more forced for each turn, golems don't keep diaries or talk idly, they dont sing songs of battle, they don't record their history. I'm suposed to write from a golem perspective, but the golem perspective is uterly BORING, golems dont have inner naration and their comunication consists of dry technical details. There is nothing to write.