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Author Topic: Megabeast suggestion  (Read 932 times)

mutant mell

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Megabeast suggestion
« on: March 20, 2008, 08:13:00 pm »

Now that megabeasts have a log of everyone thar they killed, can certain kinds of megabeasts that manage o kill a lot of people attract followers?  I think it would be cool to peg off some of the evil humans and goblins that serve a dragon, eventually getting slaughtered by the dragon itself.
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bigmcstrongmuscle

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Re: Megabeast suggestion
« Reply #1 on: March 21, 2008, 12:42:00 am »

It would be pretty cool for an adventurer to be able to wander down to the dragon's cave, only to find that its fifty hapless human slaves or fanatical goblin cultists have built a small castle and fortified the place against him.

Although no true dwarf would ever allow himself to be taken prisoner. And elves would just get incinerated off the bat: even apart from whining about being brutalized and worked to death, with all the drugs they seem to do they're probably too poisonous for a dragon to eat.

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Draco18s

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Re: Megabeast suggestion
« Reply #2 on: March 21, 2008, 01:09:00 am »

...Why does that remind me of the Age of Fire books so much?
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gimli

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Re: Megabeast suggestion
« Reply #3 on: March 21, 2008, 10:45:00 am »

Good idea...
also just a question. These beats that manage to kill many creatures will be thougher -thus- harder to kill compared to the others of their kind?
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Draco18s

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Re: Megabeast suggestion
« Reply #4 on: March 21, 2008, 10:48:00 am »

quote:
Originally posted by gimli:
<STRONG>Good idea...
also just a question. These beats that manage to kill many creatures will be thougher -thus- harder to kill compared to the others of their kind?</STRONG>

Yup.  It already happens in Toady's version.  If you check the dev log there's a note about semimegabeasts that survived world gen.  "By the end of world generation, the majority of the semimegabeasts like minotaurs and giants were dead, and all of the ones that were still alive had killed multiple heroes to stay that way."

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gimli

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Re: Megabeast suggestion
« Reply #5 on: March 21, 2008, 10:51:00 am »

quote:
Originally posted by Draco18s:
<STRONG>

Yup.  It already happens in Toady's version.  If you check the dev log there's a note about semimegabeasts that survived world gen.  "By the end of world generation, the majority of the semimegabeasts like minotaurs and giants were dead, and all of the ones that were still alive had killed multiple heroes to stay that way."</STRONG>


Yep Ive seen that, but I wasnt sure that their "stats for combat" will be better if they kill lots and stay alive.

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Othob Rithol

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Re: Megabeast suggestion
« Reply #6 on: March 21, 2008, 07:20:00 pm »

I think you could infer that from the note, but it may just mean that the RNG god smiled on them. I have a game in Civ4 with a normalized score of 300,000 and from that you can infer that I am an excellent player. Really I just got an endless string of lucky breaks (I usually score in the low 50,000s)

penguinofhonor

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Re: Megabeast suggestion
« Reply #7 on: March 21, 2008, 07:35:00 pm »

.
« Last Edit: October 25, 2015, 10:24:31 pm by penguinofhonor »
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Draco18s

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Re: Megabeast suggestion
« Reply #8 on: March 21, 2008, 11:04:00 pm »

quote:
Originally posted by gimli:
<STRONG>Yep Ive seen that, but I wasnt sure that their "stats for combat" will be better if they kill lots and stay alive.</STRONG>

I think either they do gain skills, or that they will by the next release.

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