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Author Topic: The Underworld Challenge  (Read 10836 times)

Sheb

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Re: The Underworld Challenge
« Reply #60 on: December 01, 2009, 06:11:03 am »

Nice!

One question tough, will a cave-in shatter an obsidian (I gather you mean cast obsidian) floor?
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Shades

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Re: The Underworld Challenge
« Reply #61 on: December 01, 2009, 06:14:35 am »

Nice!

One question tough, will a cave-in shatter an obsidian (I gather you mean cast obsidian) floor?

You have to mine it out so it is just floor (and not walls) before building the pipe and then the cave-in will punch through it.
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JimiD

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Re: The Underworld Challenge
« Reply #62 on: December 01, 2009, 05:47:53 pm »

Okay so this just seemed too interesting, I have ditched my last fort, which was getting laggy and losing direction.  I have found a 3x3 site with a pipe and underground river, and got started. I skipped the chasm, which us a shame but I couldn't find it all on a small starting location, and I wanted to keep using my world.  And I want some chance of making reasonable progress before the new release.

Interesting challenge on how to maximise the digging potential and run a viable fort at the same time. I shall also endevour to run an open fort too, just for fun. 

I shall keep you posted on progress.

So far, just getting going.  No bad wildlife but also no chance of elves or human caravans, they both seem to have been killed off in this world, I have played 5 forts and never had them visit.  The must be somewhere, but can never get access to where my dwarves are.
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Dorf3000

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Re: The Underworld Challenge
« Reply #63 on: December 02, 2009, 04:12:23 am »

Okay so this just seemed too interesting, I have ditched my last fort, which was getting laggy and losing direction.  I have found a 3x3 site with a pipe and underground river, and got started. I skipped the chasm, which us a shame but I couldn't find it all on a small starting location, and I wanted to keep using my world.  And I want some chance of making reasonable progress before the new release.

Interesting challenge on how to maximise the digging potential and run a viable fort at the same time. I shall also endevour to run an open fort too, just for fun. 

I shall keep you posted on progress.

So far, just getting going.  No bad wildlife but also no chance of elves or human caravans, they both seem to have been killed off in this world, I have played 5 forts and never had them visit.  The must be somewhere, but can never get access to where my dwarves are.

Couple of tips:

Buy picks when you trade, or set up a magma forge in a safe place to make picks as soon as you hit ore

Don't assign more miners than you have picks, they'll hang around stealing equipment off each other rather than digging

Ok, 3 tips: you'll get a LOT of moods, because you'll be digging lots of tiles.  Prepare for random immigrants to be struck by a mood as soon as they appear, and for lots of stonecraft artifacts (from the miners)
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JimiD

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Re: The Underworld Challenge
« Reply #64 on: December 02, 2009, 08:58:01 am »

Of the original seven, I have three mining now, one farmer/ brewer and two cashcows/craftdwarves. The last one is interesting, do I go for another miner, or for another value trade, to try and increase the immigrant waves. Based on  the Civ thinking, I should invest early to accelerate later.  If so, with an unskilled peasant (eqivilent of) what would be best, mason, stonecrafts, mechanisms or iron weapons?
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JimiD

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Re: The Underworld Challenge
« Reply #65 on: December 02, 2009, 04:58:13 pm »

Diaster! We found the cave river, but by carving a ramp into it. (lesson Learnt). Three pages of cave critters killed of the starting seven as they tried to install a screw pump to save the excavations.  Time for a reclaim
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Beanchubbs

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Re: The Underworld Challenge
« Reply #66 on: December 02, 2009, 05:58:40 pm »

This sounds like an excellent challenge. I will attempt to do this. I've never tried to do anything of this magnitude, ever, but I believe large amounts of collapses will indeed help alot. I will probably rage-quit eventually, but I will still attempt it.
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Shaostoul

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Re: The Underworld Challenge
« Reply #67 on: December 02, 2009, 06:13:48 pm »

I'm going to attempt this, let's see how it turns out. =-D

UPDATE:

Have bottom layer and one above it, working on level 3, mined out mostly save for the magma pipe, that's going to have to wait a while, I'm adding a little change to the design, but I hope he approves, I'll have pics once I get to the "abyss" part.
« Last Edit: December 02, 2009, 11:38:53 pm by Shaostoul »
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JimiD

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Re: The Underworld Challenge
« Reply #68 on: December 03, 2009, 03:24:12 am »

Spring 224

The expeditionary force has arrived safely at the site where the founding dwarves were last heard. Goods and food are scattered across the countryside, amid the rotting corpses of snake and lizard men. The earlier settlers seem to have made short work of the vermin.

We venture deeper and discover the corpses of our brethren, including the Mountainhome Liason.  Water from an underground stream pours into the ground works, which otherwise seemed to be progessing well. We shall set up a base at a higher level, and prepare to install the wind powered pump that was so nearly completed.

Marksdwarves are stationed around the wind pump site as a guard against further river born critters, and a couple of squads step down to prepare the civilian facilities. We have arrived with an excess of strength, for what appears to have a self inflicted diaster.

The civilians scatter, stoping axes and armour as the dash to take up whatever trades they practice, I shall leave them be for the moment while we sort out this pump.

The marksdwarves pick off a few more vermin, and them there is a report of a hunter on trouble.  It appears he went into the flooded works and picked a fight with a number of snake and lizardmen. I order an axe dwarf squad to station themselves at the stair head, and forbid all the underground goods.  A couple of have a go Heros chase down into the slowly flooding works to try and save the day, and find themselves out of their depths, in more ways than one.

Everyone is getting a little upset with their friends death, especially when this looked so simple.  I think we need some booze, beds and the like to get some sense of normality back.

For goodness sake, just get on with the pump! I think we should walll up the section of higher cave now, since although we ought to be able to get the pump up and running before it too floods, everyone is a little distracted by the sudden deaths, and progress is slow.  A couple of dwarves are having a little tantrum, but I am sure it will pass.



They won't build the wall. They won't build the pump. If only they would just stop fighting each other.


So many dead.... Corpses everywhere....


(A dining room, a dining room, my kingdom for a dining room*!)

*Legendary, hell I'd accept just Good or Great...
« Last Edit: December 03, 2009, 03:43:47 am by JimiD »
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Retro

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Re: The Underworld Challenge
« Reply #69 on: December 03, 2009, 04:38:39 am »

Okay so this just seemed too interesting, I have ditched my last fort, which was getting laggy and losing direction.  I have found a 3x3 site with a pipe and underground river, and got started. I skipped the chasm, which us a shame but I couldn't find it all on a small starting location, and I wanted to keep using my world.  And I want some chance of making reasonable progress before the new release.

Interesting challenge on how to maximise the digging potential and run a viable fort at the same time. I shall also endevour to run an open fort too, just for fun. 

I shall keep you posted on progress.

So far, just getting going.  No bad wildlife but also no chance of elves or human caravans, they both seem to have been killed off in this world, I have played 5 forts and never had them visit.  The must be somewhere, but can never get access to where my dwarves are.

Couple of tips:

Buy picks when you trade, or set up a magma forge in a safe place to make picks as soon as you hit ore

Don't assign more miners than you have picks, they'll hang around stealing equipment off each other rather than digging

Ok, 3 tips: you'll get a LOT of moods, because you'll be digging lots of tiles.  Prepare for random immigrants to be struck by a mood as soon as they appear, and for lots of stonecraft artifacts (from the miners)

Another miner-related tip: when you use an excessive number of miners, they often cancel out each other's mining path through reserving a tile to dig. Due to the kind of weird way that miners operate (digging a semi-random path into an area until they have no tiles immediately around to resume one, then going back to the starting area), designating areas one z-level at a time will be immensely helpful. I have a 33-miner squad that was digging out a very complicated shape (as in, it took so long to designate that there was no way I was undesignating once I realized my mistake) over many z-levels and after digging a handful of squares, they would run to the main stairwell and start in the same spot on the next z-level up. This meant a LOT of wasted running time vs. digging time. For a large-scale project like this, good designating is key (though admittedly much easier if you're just selecting, say, EVERYTHING)

Shaostoul

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Re: The Underworld Challenge
« Reply #70 on: December 03, 2009, 06:30:30 am »

It's fun so far, the UG River isn't giving me issues, I believe my magma pipe is tall enough where I don't have to worry about running out of magma when filling the bottom z-level... Does magma pressurize? I don't recall if it does it not.

Also, clearing out vast areas of stone and not dispensing of said stone seems to of killed my FPS. Any tips on increasing FPS without dispensing of over 10k stone? Also, is there a way to speed up ramp clearing? I go to a crawl of 2-5 fps when ramp clearing, also seems to start to crawl when I just dig clear. Just bad path finding I suppose?

Clearing the bottom six z-levels. Completely.... Not leaving natural wall cause the way I'm doing it is saving a load of time.

I have to avoid being an open fort for a little while, with such focus on digging and hauling, I don't have time for military.
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Looking into modding DF? This forum guide & wiki guide may still be a good start!

Dorf3000

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Re: The Underworld Challenge
« Reply #71 on: December 03, 2009, 06:39:31 am »


...
They won't build the wall. They won't build the pump. If only they would just stop fighting each other.


So many dead.... Corpses everywhere....


(A dining room, a dining room, my kingdom for a dining room*!)

*Legendary, hell I'd accept just Good or Great...

This is why I never reclaim.  If you could restart with another 7 hardy dwarves who are prepared to live in a dangerous hole in the ground, it wouldn't be so bad.  But instead you get the Royal Guard rejects who are all BFF.  One stubs his toe on a microcline pebble and the rest start crying and moaning and not actually building the things that they need to be happy.  If one gets attacked and dies, you might as well start preparing for the next reclaim, because they'll all turn on each other faster than you can say Lord of the Flies.
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