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Author Topic: Dwarf Bones - Waste not, want not  (Read 703 times)

Boris

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Dwarf Bones - Waste not, want not
« on: November 30, 2009, 06:53:57 am »

I find it to be the greatest shame that the Dwarf Bones left behind from my immigration-depopulization chambers are completely unusable in terms of bolts and decoration. My own attempts to mod away this horrible waste of bones have yielded no results, so I see no other reason than to swallow my pride and beg of you, noble folks, to help me in this matter.

What do I need to change in order to make Dwarf Bones usable in crafting?
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Danarca

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Re: Dwarf Bones - Waste not, want not
« Reply #1 on: November 30, 2009, 07:04:31 am »

1 .Go to your Dwarf Fortress folder, where your 'dwarffort.exe'/'dwarf fortress.exe' are located.
2. Go into /raw/objects and find 'entity_default.txt'.
3. Beneath [ENTITY:MOUNTAIN] all the tags determing the dwarf-civilizationlies.
4. Change [ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING] and [ETHIC:MAKE_TROPHY_SAPIENT:SHUN] to [ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE] and [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE].
5. Save the changes
6. ???
7. PROFIT
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

Boris

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Re: Dwarf Bones - Waste not, want not
« Reply #2 on: November 30, 2009, 12:21:14 pm »

Cheers mate, much obliged!
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Kallemort

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Re: Dwarf Bones - Waste not, want not
« Reply #3 on: November 30, 2009, 03:35:35 pm »

Would this need a re-gen?
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jocan2003

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Re: Dwarf Bones - Waste not, want not
« Reply #4 on: November 30, 2009, 11:04:54 pm »

Hmm good question here, i would say yes since its also affect worldgen war
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