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Author Topic: World ignition  (Read 903 times)

shadowform

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World ignition
« on: November 25, 2009, 12:32:14 am »

Is setting the world on fire too much to ask?

For some reason, pumping magma onto the grass does not ignite either it, nor the nearby grass.  Placing flammable objects into the magma's path pushes them around a bit and sets them on fire, but does little else.  What do I have to do?  Chain an animal in the magma's way?

I ask this because after this many sieges it's easier to just set the world on fire and let everything burn than it is to dump all of the leftover junk into the magma pipe or collect it for the merchants (who are quite satisfied with my massive piles of rock trinkets at the moment).
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Q: What do you get when you take 100 clear glass windows, 1000 silver bars, 6700 gold bars, and 18,000 marble blocks?

A: A very large wall.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe."

yaklin

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Re: World ignition
« Reply #1 on: November 25, 2009, 12:47:33 am »

make sure temp is on
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Gergination

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Re: World ignition
« Reply #2 on: November 25, 2009, 01:02:51 am »

Thermonuclear Catsplosion?

I think a lignite block in a steel/iron bin that is then submerged in magma will do the trick for you.  This is known as the dwarven nuke as far as I know.
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Kanddak

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Re: World ignition
« Reply #3 on: November 25, 2009, 10:30:26 am »

Thermonuclear Catsplosion?

I think a lignite block in a steel/iron bin that is then submerged in magma will do the trick for you.  This is known as the dwarven nuke as far as I know.

http://www.bay12games.com/forum/index.php?topic=42303.0

1. Any long-burning flammable object will work. I popularized this with a lignite block because I happened to have one from merchants which wouldn't be useful for anything else, but you can use lignite, bituminous coal, or graphite as stones, blocks, finished goods, whatever. You can also use charcoal or coke.
2. The destructive power of fire has nothing to do with being put into a magma-safe bin before being ignited. The purpose of the bin is only to shield the burning object from any extinguishment by water. Generally, you only want to use it when you want to use your fire to destroy water, because once you light it, there's almost no way to get rid of it until it burns out. For more applications, use a flammable object with no bin; this way you can use water to put it out when you are done with it, or if there is an accident.
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Hydrodynamics Education - read this before being confused about fluid behaviors

The wiki is notoriously inaccurate on subjects at the cutting edge, frequently reflecting passing memes, folklore, or the word on the street instead of true dwarven science.

Peewee

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Re: World ignition
« Reply #4 on: November 25, 2009, 10:37:34 am »

*rises up from the grave*

It's fairly simple to light the world on fire. If you have magma, you most likely also have fire imps, right?

Send a sacrifice to the fire imps. They should give you your burning field.

sunshaker

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Re: World ignition
« Reply #5 on: November 25, 2009, 01:36:45 pm »

Edit the raws, remove all rock layers except coal (maybe add the [LAVA] token to it), turn temperature on, gen world, find magma pipe, enjoy the fire.
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Skorpion

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Re: World ignition
« Reply #6 on: November 25, 2009, 04:44:01 pm »

The coal-block-in-magma-safe-bin burns for two years, I've found. I used charcoal and lignite in nickel, and dump-hauled it to the magma moat.
It wouldn't stop smoking. Eventually, they wore out.

So I obsidian-ed it and got it out, along with the artfiact in the moat next to it.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Psilobe

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Re: World ignition
« Reply #7 on: November 25, 2009, 04:59:35 pm »

I just had my entire map burned for the second time because of one of those darn fire imps. Lost two of my best miners and 5 other who came to loot the corpses. :S

So some kittens, next to the magma should lure a few imps out or some dwarfs you want to sacrifice. And you cant use cats, kittens are cuter so they should be used first.
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shadowform

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Re: World ignition
« Reply #8 on: November 26, 2009, 12:54:45 pm »

1) Home civ does not have coal or lignite.  Yeah, that ticked me off too.
2) The imps are already dead
3) I just ignited a cow, it did not work.
4) Causing my cats to spontaneously explode into clouds of boiling cat might be amusing, but they are all huddled in the dining room and not on the surface.
5) Temp is on.  As I said, I ignited the cow successfully: the cow, for whatever reason, didn't light the rest of the world.
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Q: What do you get when you take 100 clear glass windows, 1000 silver bars, 6700 gold bars, and 18,000 marble blocks?

A: A very large wall.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe."