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Author Topic: Colossus regeneration?  (Read 951 times)

immolo

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Colossus regeneration?
« on: November 22, 2009, 05:55:43 pm »

The wiki article on bronze colossi goes on and on about how the colossi regenerate. I though I would add its regeneration into my own custom creature but I couldn't find the tag listed in the creature tag wiki. When I compared their tag list to that of an iron man, I couldn't find a single tag that would make the colossi regenerate and have the iron men not regenerate. What I suspect it  might be referring to the Damblock but the Damblock of the iron man is actually higher than that of a colossi, so why does the iron man article not mention anything about high regeneration?

Are the wiki articles screwy or is there something hard coded into the colossi entry that we can't see?
« Last Edit: November 22, 2009, 06:15:03 pm by immolo »
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3

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Re: Colossus regeneration?
« Reply #1 on: November 22, 2009, 06:03:19 pm »

It's probably due to size, if anything.

No creature can "regenerate" as such (as in repair lost limbs, etc), but size has a large impact on heal rate.
« Last Edit: November 22, 2009, 06:06:21 pm by 3 »
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immolo

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Re: Colossus regeneration?
« Reply #2 on: November 22, 2009, 06:36:25 pm »

Is there any advantage to having more than one part tagged as THOUGHT? Will the creature still be able to survive if it is missing only one of its multiple thought parts? What does having an HEAR tag do and will it work if I make the hearing organ internal(in other words do dwarves actually hear things with the hearing organ or is it superficial and if it is useful does that mean iron men can't hear)? Will a player character still act like a player character if it is given the NOTHOUGHT tag? Can something with more than two arms wield more than two weapons or a two handed weapon and a shield? Can two armed creatures dual wield weapons?
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Deon

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Re: Colossus regeneration?
« Reply #3 on: November 22, 2009, 06:47:54 pm »

1) I don't see any official proof that size affects regeneration. Moreover, there're titans and nobody says anything about them. Wiki articles are often "screwy" and contain personal opinions instead of real facts.

2) Multiple THOUGHT would cause a creature to be more vulnerable, same goes with multiple hearts, lungs etc. It's enough to destroy ONE of those organs to kill the creature.

3) You can have as many items in your hands as you have hands (or more with shields, but it's a glitch). You can dual-wield a two-handed weapon/two weapons with two hands and get a shield in the third. You still will be able to make 1 attack per round and the weapon will be random (if you have two or more).
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G-Flex

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Re: Colossus regeneration?
« Reply #4 on: November 22, 2009, 07:18:29 pm »

FYI, part of the tests for the next release is making sure that a creature with more than one brain (e.g. a hydra) can survive if it loses one. So in a while, there probably WILL be an advantage.
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Raphite1

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Re: Colossus regeneration?
« Reply #5 on: November 23, 2009, 11:27:14 am »

To the OP:

     I'm 99.9% sure that the colossus has no special "regeneration" property. Light gray and light yellow wounds just heal extremely quickly in general, and because the colossus is so large and has such high damblock, and because their badly wounded limbs break off instead of showing up as badly injured, a higher proportion of their visible wounds are light.
     If you want to give a smaller creature something like this "regeneration," you can roughly simulate the effect by giving them extremely high damblock. To give a small creature the same "regeneration" as a bronze colossus, I THINK the formula for determining the necessary damblock would be (Colossus Size + Colossus Damblock) - (Creature Size). So, in an otherwise unmodded game, a size 7 creature would need (20 + 8 ) - 7 = 21, so [DAMBLOCK:21]. There is a LARGE CHANCE that my numbers are wrong here, so people feel free to correct.

darkflagrance

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Re: Colossus regeneration?
« Reply #6 on: November 23, 2009, 11:58:44 am »


2) Multiple THOUGHT would cause a creature to be more vulnerable, same goes with multiple hearts, lungs etc. It's enough to destroy ONE of those organs to kill the creature.


Would that really be the case with lungs? Since dwarves of mine have survived with only one lung, wouldn't an enemy of sufficient toughness be able to do the same, meaning that each extra lung is a back-up (aside from the pain, but you can give them [nopain] and whatnot.)?
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immolo

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Re: Colossus regeneration?
« Reply #7 on: November 23, 2009, 03:46:59 pm »

Does the NOTHOUGHT tag cancel out the INTELLIGENT tag or could you have a iron man like creature (which does not possess a brain because it has NOTHOUGHT) with the ability to learn things? I really want to know because the brain makes such a creature vulnerable.
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Shade-o

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Re: Colossus regeneration?
« Reply #8 on: November 23, 2009, 04:24:30 pm »

NOTHOUGHT just makes them immune to the effects of nervous damage, much like NOBREATHE makes their lungs unneeded and NOBLEED means wounds don't bleed at all, meaning it can't die from blood loss. With all the NO tags, essentially the only way to kill it is to sever the part of the body which has HEAD, UPPERBODY, or LOWERBODY in it.
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