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Author Topic: New jobs  (Read 603 times)

Flok Speargrabber

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New jobs
« on: December 14, 2007, 04:45:00 pm »

Doctor: Job, Health Care
Description: Uses scalpels (rock, glass, and metal ones can be made, rock being least effective, metal most) to help injured patients get better.
Building: Hospital
Size: 5x5
Materials:
3 building materials
1 barrel
1 bed
1 bucket
1 scalpel

Guild Leader: Job, Negotiator, intimidator, judge of intent, mining and/or farming
Description: Lays out plans and boosts wages for workers. Increases worker efficiency. A noble.
Building: Guild Hall, 5x5
Materials:
3 building materials

Any more suggestions?

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penguinofhonor

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Re: New jobs
« Reply #1 on: December 14, 2007, 05:12:00 pm »

.
« Last Edit: October 25, 2015, 10:23:57 pm by penguinofhonor »
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Flok Speargrabber

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Re: New jobs
« Reply #2 on: December 14, 2007, 05:36:00 pm »

quote:
Originally posted by penguinofhonor:
<STRONG>I think the health care building should be for more than one dwarf (only one bed) or should be 2x2 or 3x3. I like it. Not sure about the guild hall, I don't really get it.</STRONG>

Well, it is for more than one dwarf, but the bed is for major operations (things in the red). The guild hall is a place where dwarves of the same trade can meet and discuss tips (how to hold the pick, where good veins are located, etc.)

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Reasonableman

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Re: New jobs
« Reply #3 on: December 14, 2007, 05:51:00 pm »

Random tidbit: obsidian scalpels are actually sharper and therefore more precise than metal scalpels. Just found This little example after a Google search.
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Flok Speargrabber

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Re: New jobs
« Reply #4 on: December 14, 2007, 05:56:00 pm »

There's a topic on the forum about that actually. It's just that not-well-made scalpels and careless surgeons might leave a fragment or two in there. It's harder to do that with something you forged rather than something you chipped out.
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Wooty

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Re: New jobs
« Reply #5 on: December 14, 2007, 06:10:00 pm »

"Doctor, I have a battered left lower arm"
"Hmm..after much diagnosis and discussion with my fellow doctors, I have concluded that IT'S SCALPEL TIME"

We definitely need some boosts to healthcare, and a hospital would be great. Doctors being able to heal (or at least improve) spinal, brain, and neck injuries would be great.

Guild leader / hall... Not really.

[ December 14, 2007: Message edited by: Wooty ]

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Kagus

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Re: New jobs
« Reply #6 on: December 14, 2007, 06:24:00 pm »

We had guild reps in the 2D version...  All they did was sit around, ask for better lodgings than the other dwarves, and complain about having to work too hard.

Just like real life!


Yes, it would be very useful to have some sort of medical dwarf that could help out the injured and make them take slightly less than two years to heal those ribs up.  However, for a quick fix, it might just be a good idea to make dwarves bring booze instead of water.

AlanL

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Re: New jobs
« Reply #7 on: December 15, 2007, 01:01:00 pm »

It should take a legendary doctor to pull off a surgery on a [NERVOUS] organ with any real degree of success.
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Align

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Re: New jobs
« Reply #8 on: December 15, 2007, 07:24:00 pm »

Well, the result is either a dead dwarf or a healed dwarf, as opposed to eternally crippled like now, so it's still an improvement.
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Ookpik

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Re: New jobs
« Reply #9 on: December 16, 2007, 05:10:00 pm »

There were some really good ideas for a dwarven hospital/clinic in this thread:
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=001422
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