The raw entry for dwarves in creature_standard.txt in my cheat folder:
[CREATURE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[TILE:1][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT]
[trANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[AMPHIBIOUS]
[EXTRAVISION]
[FIREIMMUNE]
[FIREIMMUNE_SUPER]
[GRASSTRAMPLE:0]
[MAGMA_VISION]
[NO_EAT]
[NO_DRINK]
[NO_SLEEP]
[NOBREATHE]
[NOBLEED]
[NOEMOTION]
[NONAUSEA]
[NOPAIN]
[NOSTUCKINS]
[NOSTUN]
[SPEED:0]
[HEATDAM_POINT:20000]
[IGNITE_POINT:25000]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FIN
GERS:5TOES:MOUTH]
[STOUT]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[DAMBLOCK:1]
[FAT:3]
[SIZE:6]
[EQUIPS]
[ALL_ACTIVE]
[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
[FISHERMAN_NAME:fisherdwarf:fisherdwarves]
[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
[SPEARMAN_NAME:speardwarf:speardwarves]
[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
[AXEMAN_NAME:axedwarf:axedwarves]
[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
[MACEMAN_NAME:macedwarf:macedwarves]
[PIKEMAN_NAME:pikedwarf:pikedwarves]
[BOWMAN_NAME:bowdwarf:bowdwarves]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:0]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
Dorfs now...
- don't breathe
- don't eat
- don't drink
- don't bleed
- don't feel pain
- don't feel emotion (no tantrums)
- don't feel nausea
- don't sleep
- don't trample your beautiful grass
- are being immune to fire and dragonfire
- are able to see even if their eyes are torn out
- are able to see in magma
- are super fast on both ground and in water
- don't begin taking heat damage until reaching 20000 degrees urist
- don't get stunned
- don't get weapons stuck in them
- are pretty much robots
Perfect for building your own robot army. If you want to change the damblock and size tokens to increase durability, go ahead. (Changes don't require a regen of your world)
As for creating the items you need, have a look of my reaction_standard.txt:
reaction_standard
[OBJECT:REACTION]
[REACTION:BITUMINOUS_COAL_TO_COKE]
[NAME:make coke from bituminous coal]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:COAL_BITUMINOUS]
[PRODUCT:100:3:BAR:NO_SUBTYPE:COAL:COKE]
[FUEL]
[REACTION:LIGNITE_TO_COKE]
[NAME:make coke from lignite]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:LIGNITE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:COAL:COKE]
[FUEL]
[REACTION:BRASS_MAKING]
[NAME:make brass bars (use ore)]
[SMELTER]
[REAGENT:1:METAL_ORE:ZINC]
[REAGENT:1:METAL_ORE:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRASS]
[FUEL]
[REACTION:BRASS_MAKING2]
[NAME:make brass bars (use bars)]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:ZINC]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRASS]
[FUEL]
[REACTION:BRONZE_MAKING]
[NAME:make bronze bars (use ore)]
[SMELTER]
[REAGENT:1:METAL_ORE:TIN]
[REAGENT:1:METAL_ORE:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRONZE]
[FUEL]
[REACTION:BRONZE_MAKING2]
[NAME:make bronze bars (use bars)]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:TIN]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRONZE]
[FUEL]
[REACTION:ELECTRUM_MAKING]
[NAME:make electrum bars (use ore)]
[SMELTER]
[REAGENT:1:METAL_ORE:SILVER]
[REAGENT:1:METAL_ORE:GOLD]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:ELECTRUM]
[FUEL]
[REACTION:ELECTRUM_MAKING2]
[NAME:make electrum bars (use bars)]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:GOLD]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:ELECTRUM]
[FUEL]
[REACTION:BILLON_MAKING]
[NAME:make billon bars (use ore)]
[SMELTER]
[REAGENT:1:METAL_ORE:SILVER]
[REAGENT:1:METAL_ORE:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BILLON]
[FUEL]
[REACTION:BILLON_MAKING2]
[NAME:make billon bars (use bars)]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BILLON]
[FUEL]
[REACTION:PEWTER_FINE_MAKING]
[NAME:make fine pewter bars (use ore)]
[SMELTER]
[REAGENT:3:METAL_ORE:TIN]
[REAGENT:1:METAL_ORE:COPPER]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:PEWTER_FINE]
[FUEL]
[REACTION:PEWTER_FINE_MAKING2]
[NAME:make fine pewter bars (use bars)]
[SMELTER]
[REAGENT:3:BAR:NO_SUBTYPE:METAL:TIN]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:PEWTER_FINE]
[FUEL]
[REACTION:PEWTER_TRIFLE_MAKING]
[NAME:make trifle pewter bars (use ore)]
[SMELTER]
[REAGENT:2:METAL_ORE:TIN]
[REAGENT:1:METAL_ORE:COPPER]
[PRODUCT:100:3:BAR:NO_SUBTYPE:METAL:PEWTER_TRIFLE]
[FUEL]
[REACTION:PEWTER_TRIFLE_MAKING2]
[NAME:make trifle pewter bars (use bars)]
[SMELTER]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:TIN]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:3:BAR:NO_SUBTYPE:METAL:PEWTER_TRIFLE]
[FUEL]
[REACTION:PEWTER_LAY_MAKING]
[NAME:make lay pewter bars (use bars)]
[SMELTER]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:TIN]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:LEAD]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:PEWTER_LAY]
[FUEL]
[REACTION:PIG_IRON_MAKING]
[NAME:make pig iron bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:1:REACTION_CLASS:FLUX]
[REAGENT:1:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:PIG_IRON]
[FUEL]
[REACTION:STEEL_MAKING]
[NAME:make steel bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:PIG_IRON]
[REAGENT:1:REACTION_CLASS:FLUX]
[REAGENT:1:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:STEEL]
[FUEL]
[REACTION:NICKEL_SILVER_MAKING]
[NAME:make nickel silver bars]
[SMELTER]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:NICKEL]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:ZINC]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:NICKEL_SILVER]
[FUEL]
[REACTION:BLACK_BRONZE_MAKING]
[NAME:make black bronze bars]
[SMELTER]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:COPPER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:GOLD]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:BLACK_BRONZE]
[FUEL]
[REACTION:STERLING_SILVER_MAKING]
[NAME:make sterling silver bars]
[SMELTER]
[REAGENT:3:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:STERLING_SILVER]
[FUEL]
[REACTION:ROSE_GOLD_MAKING]
[NAME:make rose gold bars]
[SMELTER]
[REAGENT:3:BAR:NO_SUBTYPE:METAL:GOLD]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:ROSE_GOLD]
[FUEL]
[REACTION:BISMUTH_BRONZE_MAKING]
[NAME:make bismuth bronze bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:TIN]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:COPPER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:BISMUTH]
[PRODUCT:100:4:BAR:NO_SUBTYPE:METAL:BISMUTH_BRONZE]
[FUEL]
[REACTION:ADAMANTINE_WAFERS]
[NAME:make adamantine wafers]
[SMELTER]
[REAGENT:1:THREAD:NO_SUBTYPE:METAL:ADAMANTINE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[FUEL]
[REACTION:FREE_BARREL50]
[NAME:make 50 PLATINUM barrels]
[SMELTER]
[PRODUCT:100:50:BARREL:NONE:METAL:PLATINUM]
[REACTION:FREE_BIN50]
[NAME:make 50 PLATINUM bins]
[SMELTER]
[PRODUCT:100:50:BIN:NONE:METAL:PLATINUM]
[REACTION:FREE_COFFER50]
[NAME:make 50 platinum coffers]
[SMELTER]
[PRODUCT:100:50:BOX:NONE:METAL:PLATINUM]
[REACTION:FREE_CABINET50]
[NAME:make 50 platinum cabinets]
[SMELTER]
[PRODUCT:100:50:CABINET:NONE:METAL:PLATINUM]
[REACTION:FREE_DOOR50]
[NAME:make 50 platinum door]
[SMELTER]
[PRODUCT:100:50:DOOR:NONE:METAL:PLATINUM]
[REACTION:FREE_CHABLE50]
[NAME:make 50 platinum chairs and tables]
[SMELTER]
[PRODUCT:100:50:CHAIR:NONE:METAL:PLATINUM]
[PRODUCT:100:50:TABLE:NONE:METAL:PLATINUM]
[REACTION:FREE_ARMEAPON RASTND50]
[NAME:make 50 platinum armor stands and weapon racks]
[SMELTER]
[PRODUCT:100:50:ARMORSTAND:NONE:METAL:PLATINUM]
[PRODUCT:100:50:WEAPONRACK:NONE:METAL:PLATINUM]
[REACTION:FREE_MUSHROOM_SEEDS]
[NAME:make PLUMP HELMET SEEDS]
[SMELTER]
[PRODUCT:100:1:SEEDS:NONE:MUSHROOM_HELMET_PLUMP:NONE]
[REACTION:FREE_PIGTAIL_SEEDS]
[NAME:make PIG TAIL SEEDS]
[SMELTER]
[PRODUCT:100:1:SEEDS:NONE:GRASS_TAIL_PIG:NONE]
[REACTION:FREE_SWEETPOD_SEEDS]
[NAME:make SWEET POD SEEDS]
[SMELTER]
[PRODUCT:100:1:SEEDS:NONE:POD_SWEET:NONE]
[REACTION:FREE_CAVEWHEAT_SEEDS]
[NAME:make CAVE WHEAT SEEDS]
[SMELTER]
[PRODUCT:100:1:SEEDS:NONE:GRASS_WHEAT_CAVE:NONE]
[REACTION:FREE_PLUMP_HELMET]
[NAME:make PLUMP HELMET]
[SMELTER]
[PRODUCT:100:1:PLANT:NONE:MUSHROOM_HELMET_PLUMP:NONE]
[REACTION:FREE_PIGTAIL]
[NAME:make PIG TAIL]
[SMELTER]
[PRODUCT:100:1:PLANT:NONE:GRASS_TAIL_PIG:NONE]
[REACTION:FREE_SWEETPOD]
[NAME:make SWEET POD]
[SMELTER]
[PRODUCT:100:1:PLANT:NONE:POD_SWEET:NONE]
[REACTION:FREE_CAVEWHEAT]
[NAME:make CAVE WHEAT]
[SMELTER]
[PRODUCT:100:1:PLANT:NONE:GRASS_WHEAT_CAVE:NONE]
REACTION:FREE_GEMS1][NAME: make DIAMOND_LY][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:DIAMOND_LY]
[REACTION:FREE_GEMS2][NAME: make DIAMOND_FY][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:DIAMOND_FY]
[REACTION:FREE_GEMS3][NAME: make EMERALD][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:EMERALD]
[REACTION:FREE_GEMS4][NAME: make RUBY][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:RUBY]
[REACTION:FREE_GEMS5][NAME: make SAPPHIRE][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:SAPPHIRE]
[REACTION:FREE_GEMS6][NAME: make DIAMOND_CLEAR][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:DIAMOND_CLEAR]
[REACTION:FREE_GEMS7][NAME: make DIAMOND_RED][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:DIAMOND_RED]
[REACTION:FREE_GEMS8][NAME: make DIAMOND_GREEN][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:DIAMOND_GREEN]
[REACTION:FREE_GEMS11][NAME: make crystal glass window50][SMELTER][PRODUCT:100:50:WINDOW:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[REACTION:FREE_GEMS33][NAME: make DIAMOND_YELLOW][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:DIAMOND_YELLOW]
[REACTION:FREE_GEMS44][NAME: make DIAMOND_BLACK][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:DIAMOND_BLACK]
[REACTION:FREE_GEMS55][NAME: make RUBY_STAR][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:RUBY_STAR]
[REACTION:FREE_GEMS55][NAME: make SAPPHIRE_STAR][SMELTER][PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:SAPPHIRE_STAR]
[REACTION:FREE_WOOD]
[NAME:stone to wood]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:10:WOOD:NO_SUBTYPE:WOOD:OAK]
[REACTION:FREE_STEEL]
[NAME:stone to STEEL]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:STEEL]
[REACTION:FREE_ADAMANTINE]
[NAME:stone to ADAMATINE]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REACTION:FREE_GOLD]
[NAME:stone to GOLD]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:GOLD]
[REACTION: FREE_ CRYSTAL_GLASS_GEMS]
[NAME:make crystal glass gem(100)]
[SMELTER]
[PRODUCT:100:100:STONE:CRYSTAL_ROCK]
[REACTION:FREE_DRAGON_MEAT]
[NAME:make dragon meat]
[SMELTER]
[PRODUCT:100:2:MEAT:NONE:DRAGON:NONE]
[REACTION:FREE_STEEL_PICK]
[NAME:make STEEL PICK]
[SMELTER]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:METAL:ADAMANTINE]
[REACTION:FREE_STEEL_AXE]
[NAME:make STEEL AXE]
[SMELTER]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:METAL:ADAMANTINE]
[REACTION:FREE_TURTLE]
[NAME:make turtle]
[SMELTER]
[PRODUCT:100:1:FISH:NONE:TURTLE:NONE]
[REACTION:FREE_MAGNETITE]
[NAME:make MAGNETITE]
[SMELTER]
[PRODUCT:100:1:STONE:NONE:STONE:MAGNETITE]
[REACTION:FREE_CHALK]
[NAME:make CHALK]
[SMELTER]
[PRODUCT:100:1:STONE:NONE:STONE:CHALK]
[REACTION:FREE_FOX_LEATHER]
[NAME:make FOX LEATHER]
[SMELTER]
[PRODUCT:100:1:SKIN_TANNED:NONE:LEATHER:FOX]
[REACTION:FREE_SILK:SPIDER_CAVE]
[NAME:make CAVE SPIDER SILK ROPE]
[SMELTER]
[PRODUCT:100:1:CHAIN:NONE:SILK:SPIDER_CAVE]
[REACTION:FREE_SILK_SPIDER_CAVE]
[NAME:make CAVE SPIDER SILK CLOTH]
[SMELTER]
[PRODUCT:100:1:CLOTH:NONE:SILK:SPIDER_CAVE]
[REACTION:FREE_PIG_TAIL_CLOTH]
[NAME:make PIG TAIL CLOTH]
[SMELTER]
[PRODUCT:100:1:CLOTH:NONE:PLANT:GRASS_TAIL_PIG]
[REACTION:FREE_IRON_ANVIL]
[NAME:make ADAMANTINE ANVIL]
[SMELTER]
[PRODUCT:100:1:ANVIL:NONE:METAL:ADAMANTINE]
[REACTION:FREE_STEELHAMMER]
[NAME:make ADAMANTINEHAMMER]
[SMELTER]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:METAL:ADAMANTINE]
[REACTION:FREE_STEELCROSSBOW]
[NAME:make ADAMANTINECROSSBOW]
[SMELTER]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CROSSBOW:METAL:ADAMANTINE]
[REACTION:FREE_STEELBOLT]
[NAME:make ADAMANTINEBOLT]
[SMELTER]
[PRODUCT:100:300:AMMO:ITEM_AMMO_BOLTS:METAL:ADAMANTINE]
[REACTION:FREE_LARGEREDDIAMOND]
[NAME:make LARGEREDDIAMOND]
[SMELTER]
[PRODUCT:100:1:GEM:NONE:STONE:DIAMOND_RED]
[REACTION:FREE_ALABASTER_BLOCKS]
[NAME:make ALABASTER BLOCKS]
[SMELTER]
[PRODUCT:100:1:BLOCKS:NONE:STONE:ALABASTER]
[REACTION:FREE_GOLD_BLOCKS]
[NAME:make GOLD BLOCKS]
[SMELTER]
[PRODUCT:100:1:BLOCKS:NONE:STONE:GOLD]
[REACTION:FREE_LOBSTER_CAVE]
[NAME:make LOBSTER CAVE]
[SMELTER]
[PRODUCT:100:100:FISH:NONE:LOBSTER_CAVE:NONE]
[REACTION:FREE_CORKSCREW_WOOD]
[NAME:make CORKSCREW WOOD]
[SMELTER]
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:WOOD:GIANT_SHROOM]
[REACTION:FREE_CORKSCREW_STEEL]
[NAME:make CORKSCREW ADAMANTINE]
[SMELTER]
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:METAL:ADAMANTINE]
[REACTION:FREE_DWARF_FLOUR]
[NAME:make DWARF FLOUR]
[SMELTER]
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT:GRASS_WHEAT_CAVE]
[REACTION:FREE_DWARF_SUGAR]
[NAME:make DWARF SUGAR]
[SMELTER]
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT:POD_SWEET]
[REACTION:FREE_DWARF_CHEESE]
[NAME:make DWARF CHEESE]
[SMELTER]
[PRODUCT:100:1:CHEESE:NONE:CREATURE:MAGGOT_PURRING]
[REACTION:FREE_COW_CHEESE]
[NAME:make COW CHEESE]
[SMELTER]
[PRODUCT:100:1:CHEESE:NONE:CREATURE:COW]
[REACTION:FREE_2HUMP_CHEESE]
[NAME:make 2HUMP CHEESE]
[SMELTER]
[PRODUCT:100:1:CHEESE:NONE:CREATURE:CAMEL_2_HUMP]
[REACTION:FREE_1HUMP_CHEESE]
[NAME:make 1HUMP CHEESE]
[SMELTER]
[PRODUCT:100:1:CHEESE:NONE:CREATURE:CAMEL_1_HUMP]
[REACTION:FREE_DWARF_SYRUP]
[NAME:make DWARF SYRUP]
[SMELTER]
[PRODUCT:100:1:EXTRACT:NONE:PLANT:POD_SWEET]
[REACTION:FREE_COW_MILK]
[NAME:make COW MILK]
[SMELTER]
[PRODUCT:100:1:EXTRACT:NONE:CREATURE:COW]
[REACTION:FREE_2HUMP_MILK]
[NAME:make 2HUMP MILK]
[SMELTER]
[PRODUCT:100:1:EXTRACT:NONE:CREATURE:CAMEL_2_HUMP]
[REACTION:FREE_1HUMP_MILK]
[NAME:make 1HUMP MILK]
[SMELTER]
[PRODUCT:100:1:EXTRACT:NONE:CREATURE:CAMEL_1_HUMP]
[REACTION:FREE_DWARF_MILK]
[NAME:make DWARF MILK]
[SMELTER]
[PRODUCT:100:1:EXTRACT:NONE:CREATURE:MAGGOT_PURRING]
[REACTION:FREE_GIANT_CAVESPIDER_VENOM]
[NAME:make GIANTCAVESPIDER VENOM]
[SMELTER]
[PRODUCT:100:1:EXTRACT:NONE:CREATURE:SPIDER_CAVE_GIANT]
[REACTION:FREE_STARRUBYAMULET]
[NAME:make platinum bars - 100]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:PLATINUM]
[REACTION:FREE_BARREL]
[NAME:make gold bars - 100]
[SMELTER]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:GOLD]
[REACTION:FREE_POTASH]
[NAME:make POTASH]
[SMELTER]
[PRODUCT:100:1:BAR:NONE:POTASH:NONE]
[REACTION:FREE_PEARLASH]
[NAME:make PEARLASH]
[SMELTER]
[PRODUCT:100:1:BAR:NONE:PEARLASH:NONE]
[REACTION:FREE_CHARCOAL]
[NAME:make CHARCOAL]
[SMELTER]
[PRODUCT:100:1:BAR:NONE:COAL:CHARCOAL]
[REACTION:FREE_FOXLEATBAG]
[NAME:make FOXLEATBAG]
[SMELTER]
[PRODUCT:100:1:BOX:NONE:LEATHER:FOX]
[REACTION:FREE_COPPERCAGE]
[NAME:make ADAMANTINECAGE]
[SMELTER]
[PRODUCT:100:1:CAGE:NONE:METAL:ADAMANTINE]
[REACTION:FREE_FISHPIKE]
[NAME:make FISHPIKE]
[SMELTER]
[PRODUCT:100:1:MEAT:NONE:FISH_PIKE:NONE]
[REACTION:FREE_DWARF_ALE]
[NAME:make DWARF ALE]]
[SMELTER]
[PRODUCT:100:1:DRINK:NONE:PLANT_ALCOHOL:GRASS_TAIL_PIG]
[REACTION:CRYSTAL_BLOCK_MAKING]
[NAME:make crystal glass blocks]
[SMELTER]
[PRODUCT:100:1:BLOCKS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
Most of the cheaty things at the bottom are taken from somewhere I cannot remember, and then edited to fit my situation. You can re-edit them to suit you, through the help of the page
Item tokens and then the page
Reactions for formatting. If you copy-paste the entire reaction_standard.txt, you'll need to regen your world, however, if you just edit existing reactions that you won't be using you don't have to.
Before choosing where to embark, open up Dtil, run the embark editor, and change your amount of dwarves to whatever you want. Afterwards, (e)mbark and set up carefully. Re-open the embark editor, select every dwarf and every skill, and press the "15" button. There! You now have x amount of super robot dwarves. You can also freeze your embark points with the embark editor.