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Author Topic: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)  (Read 52559 times)

Aqizzar

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Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #120 on: November 08, 2009, 01:06:53 am »

Oh I knew all that.  But Daggerfall was huge enough, pre-random enough, and mindless enough to qualify.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Judas Maccabeus

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Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #121 on: November 08, 2009, 01:29:30 pm »

And Sheogorath is the most coolest and most boss thing ever. EVER.

Yep.  Pretty much.  It's harder than you might think to present a good Prince of Madness, but Bethesda's pulled it off consistently well in all three Elder Scrolls games in which he's appeared.


Stupid Sheogorath and his crazy riddles and forks and waistcoats and crap.  There aren't even any crossbows in the game, how the Hell are you supposed to recognize that?

And those stupid tombstones were one of the first things I ever genuinely needed an online guide to figure out.  Stupid alternate dimension and it's stupid save-scumming puzzles.  Daggerfall was a rogue-like, I swear.

I'm surprised you didn't mention that the "starfield" all around is actually a big black box surrounding the map.  If you manage to levitate far enough out, you'll run into it and register it on your map.

It's Sheogorath, it doesn't have to make sense...  :P

I think I mentioned running into the star wall at one point, but that was just a bit of a throwaway.  It does help make it that much more disorienting, though...



Well, this was fun to read. It ended a bit anticlimactically, I think, but I wasn't the one playing.  :D

No, that's pretty much how the game ends.  No great video of Numidium coming out and doing the bidding of the one who controls the Totem, no massive power crushing armies, no Underking confronting it and taking its heart to give himself final rest (which happens, even though the game doesn't bother mentioning it...).



I don't think Maccabeus e'er got around to mentioning, but all the random dungeons are made up of hooked-together pregen blocks. so, semi-roguelike. Also with the RG quests, etc.

I mentioned the modular dungeons once or twice.  It isn't hugely intrusive at first (and it helped that I'd forgotten most of them since last I played), but it doesn't take long for the déja vu to set in during a playthrough.
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Servant Corps

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Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #122 on: December 06, 2009, 11:51:35 am »

I suppose in retrospect, you guys should have given it to Wormy. Sure, you'd don't get a good reward, but since the game ends, you don't need any reward, and Wormy is at least "sane".

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« Last Edit: December 06, 2009, 11:56:26 am by Servant Corps »
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