OK!
I'll try to make this as brief as possible, since I'm sure nobody wants to hear about all the dumb stuff I tried to do and what I screwed up in the process.
I love the basic premise of this mod, ie make SOIL more interesting. Endless (subterranean) plains of unbroken soil are, frankly, boring. In Vanilla, nothing much spawns in soil, and having dug up my share, I can tell you that's not very realistic. SO, as soon as this was posted I downloaded it and took a look around.
There are a few areas where I disagree with the personal choices the modder, deej, made in his design. These were not WRONG, just not compatible with my play style. In making the mod more compatible with my own style, I ended up changing a good bit, and simplifying some areas. What I've come out with, though, does exactly what I wanted (though some items are still untested!).
Goals:
1. Make soil interesting! Accomplished. Now you can find small quantities of various inclusions and resources in your soil, including rocks(me), dead trees, peat, sand(me), iron, and other debris.
2. Limit inclusions to a reasonable percentage of the total soil volume.
3. Provide SMALL quantities of essential resources for embarkation on soil areas.
The primary things I changed were to add some sand and boulder spawns to the soil layers, created reactions to extract charcoal from some of the buried wood spawns, and a LOT of other tweaks. Many of the things I changed were to maintain compatibility with my OTHER mods.
Some items I modified from deej's original:
Removed most of the extra coal types. They offered the possibility (in sum) of having TOO MUCH coal available to be challenging.
Removed all the mire layers but one (the mires were taking over the world!).
Reduced the spawn chance of most inclusions, to make their presence more striking than if they were common.
Changed the spawn size of Varmit Warren and Dead Tree to CLUSTER_ONE, as seemed appropriate.
Reduced the Peat size to CLUSTER_SMALL, and lowered its spawn rate - again to maintain challenge and scarcity.
Altered some material entries to allow reactions to (hopefully) work properly.
Doubtless I'm forgetting a bunch of stuff, but I think that's all the important items.
Thank you so much for creating this mod deej, you've really added a lot to my (future) games. Now I just need to finish adding stuff so that I can actually PLAY again.
Rochndil, who is finally moving beyond soil, metals, and minerals...