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Author Topic: Survivor fort?  (Read 1800 times)

100killer9

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Survivor fort?
« on: November 05, 2009, 10:45:46 pm »

I have an idea for a sucession game that would lead to massive tantrum spirals!
Basically, for every season after the first year murder a non-noble dwarf of your choice. If a dwarf is imprisoned, kill him. If a dwarf is accidentally caught in a cage trap, kill him. Dwarf wounded beyond repair? Kill him. No noble murder, no sand. Don't make the fort on an island. Magma makes for fun.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Frogwarrior

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Re: Survivor fort?
« Reply #1 on: November 05, 2009, 11:38:14 pm »

This sounds like a great idea. The crazier the criteria for death, the better. Dwarf makes an artifact out of wood? Drop them both in magma!
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Shintaro Fago

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Re: Survivor fort?
« Reply #2 on: November 06, 2009, 06:56:50 am »

A better idea, at the end of the first year you turn one random dwarf into zombie (using dwarf companion), at the end of the second year you turn two dwarves and so on. Enjoy your brand new Resident Evil Fortress
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100killer9

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Re: Survivor fort?
« Reply #3 on: November 06, 2009, 08:29:08 am »

Or, all three ideas. Every season, kill a dwarf. Kill permanently wounded dwarves and imprisoned dwarves. No noble killing. If a dwarf makes an artifact out of wood, imprison them in a wooden death chamber. On summer, you must kill a non-peasant. In winter, you must turn one dwarf zombie for each year. There should be a chasm, and you must build your barracks next to it. There should be HFS, and the dwarf that breaches it for the first time must be killed, for endangering the fort.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.