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Author Topic: AntHill 1.0. "This is it, boys. This is war."  (Read 3107 times)

Ieb

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Re: AntHill. "Maybe this time it won't crash."
« Reply #30 on: October 18, 2009, 01:54:41 pm »

Then I'm swamped.

Maybe they're deeming the water tainted somehow and refuse to drink from it.
I recall that sometimes happens without a well placed, and sometimes it doesn't.

Why, hell if I know.

Stupid picky ants.

EDIT: Ah. Excelsior. I guess this teaches us all a new thing about controlled civ behavior with designated zones. Now I know how I will have to fix it as well. YEAAAAAAAAAAHHH.

Anyway. Lessee. Next update should have 8 new critters, and I figure I could give the bugs some leg-armor as well. I've had so many cases where a soldier got disabled due to sparring&limb removal that it's ridiculous.
« Last Edit: October 18, 2009, 02:01:30 pm by Ieb »
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The Scout

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Re: AntHill. "Maybe this time it won't crash."
« Reply #31 on: October 18, 2009, 02:09:30 pm »

They only drink when they become dehydrated not thirsty.
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Ieb

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Re: AntHill. "Maybe this time it won't crash."
« Reply #32 on: October 18, 2009, 02:32:33 pm »

You've got to appreciate their dedication to the hive.
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The Scout

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Re: AntHill. "Maybe this time it won't crash."
« Reply #33 on: October 18, 2009, 02:36:56 pm »

Are there sieges because the only civilization is termites.
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Ieb

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Re: AntHill. "Maybe this time it won't crash."
« Reply #34 on: October 18, 2009, 02:46:35 pm »

Give it a bit of time. The other two civ's appear on time when your hive gets enough population.

I don't know about sieges, but I'm pretty sure ambushes work because fire ants suddenly walked in and slaughtered pretty much everyone.
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The Scout

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Re: AntHill. "Maybe this time it won't crash."
« Reply #35 on: October 18, 2009, 02:53:11 pm »

And what's termimitor do? Never mind.

Edit:I have two termites sparring when one gave the other a red wound on his left pincer. When he rested it took five seconds and they are sparring again.
« Last Edit: October 18, 2009, 03:01:27 pm by RedAlertFan »
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Ieb

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Re: AntHill. "Maybe this time it won't crash."
« Reply #36 on: October 18, 2009, 02:57:31 pm »

I just named the "axe" wielding bugs with whatever came to mind.
Termimitors are just that.

And yeah. The pincer is only a helpful part of their body, not one that they can't live or fight without. I still need to figure out a good way to have that work out, with tools and such.
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The Scout

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Re: AntHill. "Maybe this time it won't crash."
« Reply #37 on: October 18, 2009, 03:15:38 pm »

I wish you would make some armor for the rest of their body.
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Ieb

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Re: AntHill. "Maybe this time it won't crash."
« Reply #38 on: October 18, 2009, 04:00:43 pm »

Bodyplating and masks are all at the moment.
I'll check out if I managed to mod in the leg-plating in a while.
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Ieb

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Re: AntHill 1.0. "This is it, boys. This is war."
« Reply #39 on: October 27, 2009, 12:02:52 pm »

It took some time, a comp format and a lot of dillydallying while looking for all the drivers, but I think this mod has reached 1.0.

All the things I could possibly think of work like they should, there's now actual armor for all the important body parts, and I managed to get rid of having to add 2-hand wielding to all miners and woodcutters.

Updated the first post with the new shiny DFFD mod upload, along moving the fancy-schmancy explanations of the mod intricacies there as well.

And of course I posted the added shizzle to the Update log at the first post's end.

And I think that's it.
For now. Unless someone notices a horrible horrible bug that ruins the playing experience of a lot of players, and makes me a sad panda prone to melancholy and jumping into a puddle.
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