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Author Topic: 40d13 Traders stuck after depot deconstructed  (Read 545 times)

Hortun

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40d13 Traders stuck after depot deconstructed
« on: October 26, 2009, 11:04:19 pm »

Well, I was about to build a new trade depot in my new defenses when the caravan came. I traded with them and went about finishing the other depot. When I got the notice "The caravan will leave soon", I slated their depot for removal. Turns out some idler dwarfs got there before the caravan could leave and deconstructed it right as they were about to take off. Now I have their wagon stationed right where my depot used to be and a few merchants ready to return to the mountainhome sitting anxiously on my front lawn.

If it helps, here's the save I was working off of.
http://mydoom.krowzi.com/Misc/region1.rar
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FireSight

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Re: 40d13 Traders stuck after depot deconstructed
« Reply #1 on: October 31, 2009, 09:05:08 am »

They should leave after a while... oh... and you just stole all of the traders goods.
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