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Author Topic: damn nobles and random product mandates  (Read 1923 times)

Sabre_Justice

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Re: damn nobles and random product mandates
« Reply #15 on: October 25, 2009, 06:28:56 am »

No, the Fortress Guard will gladly kill my clerks for moving the wrong bins around.

I had my Dungeon Master request an electrum armour stand in his tomb... on a map where I have yet to find any gold. Luckily I managed to trade for some electrum eventually, and he built the stand himself. ;D
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smjjames

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Re: damn nobles and random product mandates
« Reply #16 on: October 25, 2009, 08:17:00 am »

Hold on, I thought failed demands don't end up with a punishment, just mandates?
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XSI

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Re: damn nobles and random product mandates
« Reply #17 on: October 25, 2009, 04:21:33 pm »

Yes, only mandates come with a  punishment, but failed demands make a noble unhappy, and an unhappy noble issues more mandates. This can lead directly to punishment when he demands adamantine or glass on sandless maps. (Although it is delayed punishment, the demand is what sparks it)
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

The Dog Delusion

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Re: damn nobles and random product mandates
« Reply #18 on: October 25, 2009, 04:28:52 pm »

Hold on, I thought failed demands don't end up with a punishment, just mandates?

Yeah, though I'm pretty sure that it gives them bad thoughts, which in turn makes them more surly with their mandates. Not that it bothers me. "Hey, Urist McNoble - your room looks bad, and you should feel bad!"


I usually make a habit of doing my best to meet all demands and mandates as quickly as possible, but recently, my newly elected peasant mayor made the deadly mistake of mandating that I mint a batch of coins. It was as though he wasn't just trying to do terrible things to the fortress, but had peered through my monitor, saw me, and then said "Hey buddy. Fuck you. And your computer's processing speed." So I told him yeah, I'll mint your damn coins. Right after you finish camel hunting. With your bare hands.

After he was slaughtered by the enraged dromedaries, I forbade his corpse so that no others could bury him - his rotting remains are now a sun-bleached reminder to all that even a noble can be assigned a suicide mission when it pleases Armok.
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Keep in mind that the dwarves are essentially alcoholic toddlers, and act accordingly.

uran77

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Re: damn nobles and random product mandates
« Reply #19 on: October 26, 2009, 03:14:25 am »

i generally don't enforce mandates or justice. which works well because i usually cripple anddisarm the hammerer. I also like to  offset bad thoughts with personal mist generators
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Dorf3000

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Re: damn nobles and random product mandates
« Reply #20 on: October 26, 2009, 04:23:56 am »

Generally I satisfy noble mandates if they aren't too troublesome (3 iron items perhaps, or 2 buckets or something).  When they start getting ridiculous they are given an appointment at my bauxite lever.  Or in forts without magma, the lever platform at z+30.
Its the same thing with export mandates, if they prohibit something like crossbows, fine, if they start banning random rock crafts or silk (with a depot full of goblin clothes), they have their mandate "cancelled" by force.

I think people are so happy to kill nobles and cripple their hammerers because the justice system is horribly overdone.  Useful dwarves shouldn't be beaten and killed for hauling a bin or not making some useless item on the whim of a noble.  Jailed, maybe, but not killed.  I'm sure if justice was more reasonable, it wouldn't be so acceptable to bump off the royalty.
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I had a tigerman get elected mayor and he promptly mandated 3 bowls of cereal.

Hellfish

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Re: damn nobles and random product mandates
« Reply #21 on: October 26, 2009, 06:41:26 am »

Just so that it's clear and not just some random rumor I heard/misread: Isn't greater control over crafts coming in the next release?
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Up a floor? Why do I have to go up a floor, I'm just trying to empty my bucket on the floor here!

TheDeadlyShoe

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Re: damn nobles and random product mandates
« Reply #22 on: October 26, 2009, 06:49:09 am »

I always fill mandates and have a justice system... the sole time I considered an exception was when my mayor banned bin exports when I wasn't looking and I ended up with 20 dwarves being punished for it. 

what a jerk.

I figure Dwarfly Casualties are just a normal part of the game. You can sustain a surprisingly large number of casualties without tantrum spiraling as long as they are spread out over a long period of time.  Having tombs ready helps a lot.
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Lord have mercy and let me not throw up in this space helmet.

Count Dorku

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Re: damn nobles and random product mandates
« Reply #23 on: October 27, 2009, 12:07:31 am »

I've gotten into the habit of dumping my Hammerer's hammer as soon as the bastard shows his hairy little face. I lost too many dwarves on my first attempt when a noble kept demanding glass items on a map without sand to let that happen again. (This was before I became truly awake to the potential of Painful Iron Spikes To The Nether Regions and other ways of dealing with frustrating nobles.)
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"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.
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