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Author Topic: • Ðwãrvês Âgãînst thê Wôrld • [DAW]  (Read 1491 times)

Deon

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• Ðwãrvês Âgãînst thê Wôrld • [DAW]
« on: September 29, 2009, 04:38:22 am »

This is a dwarves-only focused mod. You thought that trading was too easy? You thought that elves are pussies? Farms is the only source of food you need? Now battle those stupid and weak races and prove you're the only race which deserves to live under this unforgiving sun.

Entity features:
  • War with humans and elves (they siege you; trade only once a year with your fellow dwarves).
  • Humans are building destroyers and lockpickers, all their weapons make SLASH type of damage.
  • Elves have speed:600 and avoid traps, all their weapons make PIERCE type of damage.
  • Goblins are lockpickers and avoid traps, and they have fiery weapons.

Creature features:
(Note: thick skin = DAMBLOCK:1; hard skin = DAMBLOCK:2)
  • All creatures < size:7 avoid traps (even stupidiest dwarves managed to do it for no reason, now there's a reason).
  • Most natural creatures will seek your food supplies to eat from them, thus targetting your fortress directly. Most of them will still avoid dwarves though.
  • All bears gain thick skin and +1 size, also they gain a claw attack and may grab now.
  • All fish is AMBUSHPREDATOR, which means you won't see them until it's too late. Fear of dangerous waters. Also fish gains +1 size.
  • Various tweaks to existing creatures (dire wolves; spiked groundhogs etc.) with new dangerous attacks.
  • New variations of creatures for evil biomes. New evil fish (webbing, fire/acid spitting, amphibious), old creatures with new features (firebreathing harpies, paralyzing werewolves etc.). Think twice before embarking in evil biomes.
  • Most quadruped beasts gain a slight boost to speed.
  • Alligators have hard skin.
  • Most creatures gain thick skin.
  • New dangerous predators to press the "wolves only" predator problem in temperate biomes (including forest spiders).

Plant features
  • NONE plants are edible raw.
  • Plants have seasons adjusted. Only one plant type per season is growable.
  • New plant extracts, mills and drinks to get/cook.
  • Most plants have their growing speed adjusted. The fastest ones grow one seasons but have to be milled; the longest ones are edible when cooked.

Other features
  • Economic stones (Sean Mirrsen).
  • Uncut/deblock mod (Metalax).
  • Instruments mod (Luggade).
  • Toy mod (modified; original by I3erent).
  • ThingsYouEat mod (Deon).
  • Cat mouth fix.
« Last Edit: September 29, 2009, 04:50:20 am by Deon »
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Deon

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• Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #1 on: September 29, 2009, 04:39:27 am »

I accept ideas and features until this evening when I release the mod (1:40 PM here now, and I am at work).
Also post desired graphical/non-graphical tileset/creature set requests (the form you want me to release this mod so you don't have to customize it).
« Last Edit: September 29, 2009, 04:51:23 am by Deon »
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tigrex

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #2 on: September 29, 2009, 04:02:04 pm »

This sounds like an awesome mod. 
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ventuz

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #3 on: September 29, 2009, 10:45:10 pm »

Sound like !!FUN!!

Kobold didn't get any love? I suggest more thief kobold (is it feastable?)
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Phantom

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #4 on: September 29, 2009, 11:14:24 pm »

No.
The Kobolds must be ravenous warmongers.
May I suggest war GCS and Dire Wolves?
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IndonesiaWarMinister

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #5 on: September 30, 2009, 12:41:28 am »

Question: Will Elves, Humans, and Goblins also fight each other off?

4-way war... Would be cool in the adventure mode.

(Shame there is no way for a three-way war in fortress mode)
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Deon

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #6 on: September 30, 2009, 03:30:33 am »

Sorry for not releasing yet, I've got cornered at work :D. Well, I have some cool stuff for kobolds (bug-related objects, throwing bugs etc.) in DFCP mod (in my sig) and I may adapt it if you want. I just didn't get to the details yet, I've been playtesting gameplay over content till now, and at work I have 1200 MHz processor, so imagine how slowly it is in DF :).
So far I've been obliterated by elven archers once and fended a human and goblin ambush after reclaim.

Civilizations still combat each other during worldgen. However even while your civ is at war with humans and elves, the first dwarven adventurer you start is still at peace with them (hardcoded). However if you attack them once, every another adventurer will be at war as it should be.

I plan to release 40d and 40d16 versions. Any graphical desires? Sphr, DFG?

Quote
May I suggest war GCS and Dire Wolves?
While the strong critters became PET_EXOTIC instead of PET, I think that TRAINABLE tag on most of them would be cool. Get a Dungeon Master, trap a few huge monsters and assign them to your soldiers :).
« Last Edit: September 30, 2009, 03:34:52 am by Deon »
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Rashilul

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #7 on: September 30, 2009, 11:20:37 am »

D'AAAAAAAAAAAAWW
(I'd play it)
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Meanmelter

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #8 on: September 30, 2009, 04:10:29 pm »

yeah,i recommend beefmo for the graphics,and moon_square for the tileset
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Deon

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #9 on: October 01, 2009, 02:24:20 am »

OK, I'll make DFG and Beefmo versions. Any suggestions on the content? Likes/dislikes are also acceptable.
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Meanmelter

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #10 on: October 22, 2009, 03:08:42 pm »

Suggestions: GIVE DRAGONS THE ABILITY TO BREED AND EXOTIC TAME!
Why?: I Want endless dragons being captured.But they just seem to stay on the one tile when I make them breedable.

Likes:the uber slaughter of the humans,there the real enemy.with the horses just add more gibbs for me to collect in triumph.
Why?:my dwarfs are meatatarian (but,this is like NOT REAL,because you cant force em to eat only meat ya know?)

Dislikes:My version came with OMFGTHEKOLBOLDGODSAREPWNINGTHEUBERSHITOUTOFUS and 1 theif managed to kill 2 champion archers while only having his right arm peirced.
Why: that was gay as hell.

but other than that,its got even more oodles of awesomness
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G-Flex

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #11 on: October 22, 2009, 03:13:19 pm »

Dragons already have PET_EXOTIC.


At any rate, I'm not sure why the humans and the elves should only do one type of damage, respectively. Why can't the humans have hammers or bows, exactly?


Aside from that it looks nice, although the extremely gratuitous diacritics in the title sort of made my head hurt.
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Deon

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Re: • Ðwãrvês Âgãînst thê Wôrld • [DAW]
« Reply #12 on: October 24, 2009, 02:23:21 pm »

Nah, it was just a quick thought about "one type of damage" to make elves deadlier. Anyway I am half-done with it because I was dragged away by startcraft mod and other funny things like 3d modelling. If someone is still insterested, I can quickly patch it up.
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