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Author Topic: World-Gen Woes  (Read 800 times)

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World-Gen Woes
« on: December 10, 2007, 11:06:00 pm »

First item: Although advanced world-gen control is sometime in the future, apparently up there with bump-mapped hi-def texturing, I theorized that at least the filter numbers, i.e., the minimum and maximum numbers for world rejection, could be changed with an external program, right? with those changed, we could 1: force the game to accept more worlds, or b: change the ranges to include stranger worlds, such as ones having ten times as much glacier.

Second item: If the above proves impossible, what can be done to mod biomes? Can temperature or foliage be changed? It seems that rock (or at very least soil) type can be changed.

Any thoughts?

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