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Author Topic: The Dwarven Mothership  (Read 1535 times)

IronBeer

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The Dwarven Mothership
« on: September 28, 2009, 10:34:52 pm »

(For a little background, check out this thread (insert shameless self-promotion): http://www.bay12games.com/forum/index.php?topic=41811.0. Lots of epic, and a TON of tl;dr.)

Following Ineth's Rampage, there was a council of the remaining races- Humans, Dwarves, and the remaining Elves. As a hedge against the extinction of any of their peoples, great construction projects would be undertaken. These projects would come to be known as the Mother Fortresses- floating, self-sufficient ...well, motherships. At least one for each race. The following passages regard the design of one of the Dwarves' ships.

I'll admit, this was inspired by the Dwarven Death Star thread- however, I wanted to stay more with the "fantasy" feel.

Basic Design, Dominant Features, and Primary Concerns:
-After a couple rough sketches, I settled on an inverted pyramid design for the fort. The uppermost levels would contain food and tower-cap farms, and the highest ceiling would be made of glass for a greenhouse. Any levels below that would have to be built around a coaxial magma/water cistern.
-I know it's rather unwise design, but all levers are going to be in the bottom level, which will be made of glass and serve as a control room.
-The magma cistern runs the entire length of the pyramid, and thusly can be used as a bombardment weapon.
-The water cistern is wrapped around the magma reserve, and a level will be reserved for obsidian farming.
-I've drawn up some plans on graph paper, and I've found that 84 or so dwarves can have comfortable housing aboard the pyramid. More can be given a bed if comfort is reduced in importance.
-Regarding the site: sourced water, an underground pool or river, and a magma pipe will be crucial. I'm actually performing 2 projects simultaneously: the mothership, and a dock for it to "refuel" with magma and water. The necessity of sourced water and a magma pipe are not negotiable. The underground water will be needed for full self-sufficiency in the form of tower-cap spores.
-Cliffiness. My plans currently call for the pyramid to be at lest 20 z-levels tall. I worry about an area lacking the z-levels needed to hold my crazy contraption.
-Oh, every 2 z-levels the pyramid narrows by 2 tiles.

Secondary Concerns:
-Sand, flux, surface wood, and HFS. The implications of these 4 features should be self-explanatory. Question: can I use an external utility like Dwarf Companion to change a constructed tile into sand?
-Wind. Designs for the docking apparatus call for a large pump stack to carry water and magma up to the moored mothership. I know wind cannot be checked directly, but a nice windy area would make running the stack a bit simpler.
-Metal ores. Allow me to reiterate that the idea behind a flying, self-sufficient fort is the total denial of invaders. Thus, in a perfect world, the completed mothership would have no use for traders. But we don't live in a perfect world- a random kobold may sneak in, or (Armok forbid) a gobbo ambush. Thus, some form of military will be needed. Further thus, they will need metal equipment, ideally starting with iron. I don't anticipate storage space being a major issue.

Some Statistics:
-Estimated total bars/blocks needed: somewhere around 16,000 10,000.
-Individual, fully-furnished rooms: 84
-Maximum per-batch capacity of Dwafonuclear reactor: 72 stones per run
-Total width (in tiles) at top level: 30
-Kickassery: Maximal!

Final Remarks:
-I've been planning this for a while, but STILL won't have time to start it for a few days.
-I may be persuaded to upload my designs and sketches if people want them.

Edit: Estimation re-do.
« Last Edit: September 29, 2009, 11:51:47 am by IronBeer »
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denito

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Re: The Dwarven Mothership
« Reply #1 on: September 29, 2009, 01:03:21 am »

Epic.

How long will this take to build?
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My wife: "Are you playing that midget fort game again?"

IronBeer

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Re: The Dwarven Mothership
« Reply #2 on: September 29, 2009, 11:52:20 am »

I'll find out pretty soon after I start.  :-\
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Kobold6

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Re: The Dwarven Mothership
« Reply #3 on: November 04, 2009, 10:11:27 pm »

Bad news. You won't be getting tower caps or subterranean plants unless the area is covered by an original natural floor.
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They Got Leader

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Re: The Dwarven Mothership
« Reply #4 on: November 04, 2009, 11:06:20 pm »

Bad news. You won't be getting tower caps or subterranean plants unless the area is covered by an original natural floor.

A.K.A. Your gunna have to dig it out.

SO! In light of that, you should find a way to section off the magma pipe and keep it IN your mothership....
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Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

BlazingDav

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Re: The Dwarven Mothership
« Reply #5 on: November 05, 2009, 07:03:44 am »

Technically if you obsidian farm out some space in the mothership then irrigate it, you would be able to farm on it, I forget details on another note, but I think there was an exploit somewhere about 1 unit of liquid turning into 7 when pumped, probably worth considering an automated system for 'farming' magma, would definetly help with the obsidian business
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They Got Leader

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Re: The Dwarven Mothership
« Reply #6 on: November 05, 2009, 03:27:14 pm »

No matter what you do, obsidian cast the ship or not, the tiles will all be "light inside" not "dark subterranian" which means that you can only grow outdoor plants.
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Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

Haedrian

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Re: The Dwarven Mothership
« Reply #7 on: November 05, 2009, 04:57:29 pm »

You COULD try to make them survive on surface food only... (if you brew and then cook) I suppose. It'll be pretty interesting.

Or keep a section full of animals and breed them.

Or you can use a cheating utlitiy to set tiles to dark.
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When life gives you kittens, make biscuits

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