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Author Topic: Domestic animal question  (Read 495 times)

stretch

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Domestic animal question
« on: October 18, 2009, 03:00:54 pm »

Hello all,


Just getting into DF, still at the point where it's all a bit mind bending, and I am at the point where I would like to get an animal products production going. 

I have been looking in the forums for some advice but can only find the odd snippet (like keeping cats cages so that there pop. does not spiral out of control), but I was hoping that some one knew of a guide on how to manage the whole process.

Tall
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Derakon

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Re: Domestic animal question
« Reply #1 on: October 18, 2009, 03:06:19 pm »

You basically have two approaches to getting animal products: hunting and breeding. Hunting is simple: make some leather armor, a crossbow, and some bolts, turn on the Hunting labor for a dwarf, and build a butchery and tannery. He'll go out, find huntable animals, kill them (or at least try to), and haul their corpses back to the butchery, at which point your butcher and tanner will kick in.

Animal husbandry is a bit more complicated, but much safer. Buy a male and female of the same species (either at embark time or from the caravans), and don't confine them to a cage. The female will breed regularly, popping out young animals. You can either butcher them immediately or wait until they grow up; waiting gets you more products (young animals have half the meat and fat as old ones) as well as the possibility of having more breeders. In either case, you can mark animals to be slaughtered from the Animals screen off of the 'z' status page.

Some other things to consider:

 * Currently inbreeding isn't a problem, and you only need one male on the map to keep all the females pregnant.
 * You can make a pit activity zone over an open space and toss animals into it. This can make a simple way to confine your animals without having to cage them, which stops the females from becoming pregnant.
 * Butcheries get cluttered fast. Have haulers ready.
 * Fat can be processed into tallow at a kitchen; tallow can be baked into meals.
 * Dogs make cheap breeding animals, since they breed in large litters twice a year.
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stretch

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Re: Domestic animal question
« Reply #2 on: October 18, 2009, 03:18:30 pm »

Thanks for the quick reply.

I had some animals that were happily breeding but are cluttering up my dining hall/meeting area, which I am trying to convert into a grand hall.

Putting them in a pit is so ridiculously obvious.

Tall
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Quietust

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Re: Domestic animal question
« Reply #3 on: October 18, 2009, 03:24:44 pm »

* Dogs make cheap breeding animals, since they breed in large litters twice a year.

It's been my experience that nearly all animals breed that quickly, including cows, horses, donkeys, camels, and even bears and cougars.
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Albedo

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Re: Domestic animal question
« Reply #4 on: October 18, 2009, 03:28:03 pm »

...I was hoping that some one knew of a guide on how to manage the whole process.

Are you aware there's a wiki? Link in the header above any subforum thread listing.

"breeding" might be a good place to start.
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Kalphoenix

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Re: Domestic animal question
« Reply #5 on: October 18, 2009, 03:34:06 pm »

Is tethering them ok?  I have cows and I would like to start a breeding population for slaughter, but I don't really want them wandering around.  Whatever method you choose, is their an easier way to separate the offspring from the breeding population than individually selecting them?  I realize to designate them for slaughter I have to do it individually, but is there a way to get them into another room while they grow to maturity?  If I made the doors pet-impassable, they can't go through them, right?

Thanks for the mention on the wiki, I'll check that out too, myself.
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Albedo

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Re: Domestic animal question
« Reply #6 on: October 18, 2009, 03:43:09 pm »

(All your above questions, and more that you haven't thought to ask yet, are answered in that article.)
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