Alright. I've tried a few different ways to do this, and none have been satisfactory. I've finally arranged all the ductwork for my water-feature in the meeting/dining hall, including what feeds the well. This includes mist generated from two mini waterfalls on either side of the mayor's throne/dining table, which feed channels that go through to the center of the room, feed the well, and then drop down for a second misting in the museum. However, all the times I've added H2O to the mix, the pressure has either flooded the fortress, or it's just been a bare trickle, forcing my dorfs to go out and fend off the carp while they drink from the river like wildebeest. I've currently got the main channel that connects to the river connected by two diagonal single-tile channels to a nearby stream, in order to keep the hydrostatic pressure that troubled me so at bay. I assume adding more channels would increase the volume of water flowing into the system, but what's the best way to do that: a series of single-square channels, all connected by the corner, or one diagonal connection to the stream leading to a straight path into the feeding channel? This channel currently, even with the two diagonal connections, still is no more than 1/7 deep. Suggestions? I'd like to solve this without pumps, if possible.