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Author Topic: An MSPA inspired/similar game: Image 00012  (Read 4513 times)

qwertyuiopas

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Re: An MSPA inspired/similar game: Image 00010
« Reply #30 on: October 04, 2009, 02:10:37 pm »

Well, progress on the engine is good enough. I had to rewrite the faulty code that created an offset borders after remembering to enable the depth test.

I have to hard-code any geometry for now, but it will get easier as I move it to file-based.

In-dev:



Next turn as soon as I can get the rest of the geometry of this room into the game. Shouldn't be hard. However, holes in walls will be.
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qwertyuiopas

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Re: An MSPA inspired/similar game: Image 00010
« Reply #31 on: October 04, 2009, 02:59:50 pm »

>Install all new PERCEPTION FACETs to the, erm, red? MANIFESTATION as they are discovered.
>Walk behind curtain, change outfit.


You get the PERCEPTION FACET, but your VISUALIZATION PREFETCH is full.
The FACET CONTAINMENT MATRIX automatically opens to show that you have accuired it.

((Bonus: See what I see! http://www.mediafire.com/download.php?zdrxrnzmzmi))
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NUKE9.13

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Re: An MSPA inspired/similar game: Image 00011
« Reply #32 on: October 04, 2009, 03:31:17 pm »

REMOVIVY the PERCEPTION FACET in the ULTRAMARINE MANIFESTATION. INSTALIVY new PERCEPTION FACET in CRIMSON MANIFESTATION.
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qwertyuiopas

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Re: An MSPA inspired/similar game: Image 00011
« Reply #33 on: October 04, 2009, 06:31:46 pm »

>REMOVIVY the PERCEPTION FACET in the ULTRAMARINE MANIFESTATION. INSTALIVY new PERCEPTION FACET in CRIMSON MANIFESTATION.

Due to the limited size of the VISUALIZATION PREFETCH , you swap out the HOLE REVEAL PERCEPTION FACET for the newly accuired SPATIAL/GRAVITATIONAL PORTAL FACET. You apply the new PERCEPTION FACET to your CRIMSON MANIFESTATION.


((Engine: I still do most of the final graphics by hand, including the GUI. The real bonus comes when I do animations, as it will be much smoother.))
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NUKE9.13

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Re: An MSPA inspired/similar game: Image 00012
« Reply #34 on: October 05, 2009, 05:14:55 am »

1)Do an experiment: Are things not visible still present in the world?
   -Try to push through the green wall in the corner
      -If successful, terminate experiment.
      -If not, remove the PERCEPTION FACET from your CHARTREUSE MANIFESTATION. Then try to push through the area where the wall should be.
         -Give results. See if there is anything behind the wall whilst at it.

2)Look around the room for more CRIMSON PORTALS
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qwertyuiopas

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Re: An MSPA inspired/similar game: Image 00012
« Reply #35 on: October 05, 2009, 06:16:05 pm »

To do this next update, I will need to write a full portal-drawing(single iteration) engine into what I already have, and at the very least, a bounds box for the player in the portal-image so I can 'paint it in after.

Spoiler: The green wall is solid until you deactivate the manifestation.

I am surprised someone guessed the nature of the manifestations so quickly. Not only does it allow you to see things, it also allows interaction. And interaction is sometimes a bad thing.

Also, the next update will be animated, otherwise I could get away with manually doing the portals.
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Neruz

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Re: An MSPA inspired/similar game: Image 00012
« Reply #36 on: October 05, 2009, 06:47:26 pm »

We're Dwarf Fortress\Roguelike fans remember :P

RAM

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Re: An MSPA inspired/similar game: Image 00012
« Reply #37 on: October 05, 2009, 08:26:56 pm »

DF has animations!
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qwertyuiopas

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Re: An MSPA inspired/similar game: Image 00012
« Reply #38 on: October 05, 2009, 09:29:29 pm »

Animated: A series of images in visible steps, that still show a hint of motion. Basically 10 or so sequential screenshots at 1/second, nothing smooth.

Also, does anyone have a decent OpenGL tutorial on portal graphics?

And when I get decent physics in, I can use a screen capture(built-in?) for real animations, but for now, I just need the portals drawn properly.
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ToonyMan

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Re: An MSPA inspired/similar game: Image 00012
« Reply #39 on: October 15, 2009, 09:55:56 pm »

Posting so I can keep up to tabs on this.
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Pandarsenic

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Re: An MSPA inspired/similar game: Image 00012
« Reply #40 on: October 16, 2009, 03:31:34 am »

> Eat GUI
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qwertyuiopas

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Re: An MSPA inspired/similar game: Image 00012
« Reply #41 on: October 16, 2009, 07:05:38 am »

It's not going to update until I finally force myself to get the stencil buffer portal drawing in(It would draw the portals last, marking the stencil buffer where it passes the z-test, and then redraw the whole room(not recursing through the portal code, just drawing the quad) on the other side. Repeat for each portal in view.

Then I need at least the corners of the player's bounding box, or at least some kind of indicator, so that I can MSpaint it in. Maybe that can wait a bit...
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