An excellent suggestion. This is already on the dev page a little bit:
quote:
Passing on Knowledge: Most entities will have a system (possibly instinctive or informal) of passing on knowledge. Players will have opportunities to study under various masters to hone their skills. The master might also be a source of quests/errands for apprentice players (a wizard's apprentice might be asked to collect spell components, etc.). Soldiers will be trained in various ways - perhaps all children in a town are trained as warriors (the maladjusted wash-outs can go become necromancers and come back for some zombification: meek, creepy children can also go to the local swamp and mix poison). If an entity codifies its foci, culture, and laws, it might reappear later even if all of its members disappear. In general, masters that can write will be able to produce instructional manuals for their skills (unless the nature of the skill makes this nonsensical). The effectiveness of these manuals will depend in part upon the teaching skill of the master, the writing skill of the master, and the reading skill of the student (including basic language skills). A civilization that fails to pass on knowledge will probably return to base savagery in time.
As well as:
quote:
Bloat252, ENVIRONMENTAL LEARNING, (Future): Some preferences could be gained by children as they play and explore, rather than having them be innate.
This doesn't seem like it needs to be a complex task... perhaps a teaching session could be started when a legendary dwarf is idle, using the same code that exists for parties. Dwarves who attend the teaching party (children and peasants, maybe) would gain some skill experience from the legendary dwarf during the course of the party - not as good as actually doing the activity, but enough to become a novice eventually.
Also, children with some skill should tag along with adults exercising those skills, and gain experience that way. So after Junior gets all excited about jewelcrafting from listening to the legendary jeweler talk at the party, he can later be found hanging around the workshops, watching jewelers encrust stuff, and learning. Perhaps the adult workers would even be annoyed by the constant presence of nagging kids.
This kind of thing would make me much more excited to watch kids grow up, as well as help personalize them.