Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Armok save the Queen! (Succession game, League-sponsored)  (Read 4982 times)

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: Armok save the Queen! (Succession game, League-sponsored)
« Reply #30 on: October 24, 2009, 01:53:32 am »

We'll see. If the volcanism is not affected by erosion, then we may end up with a nice map.

Edit: Rejections from the erosion cause different maps to be generated. However, I now have a formula for generating endless evil seas and volcanic coastlines. Still working on getting mountains to appear; erosion settings are fickle.
« Last Edit: October 24, 2009, 02:34:29 am by The Architect »
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Camkitsune

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
Re: Armok save the Queen! (Succession game, League-sponsored)
« Reply #31 on: October 28, 2009, 04:55:47 pm »

In the interest of actually getting to play the game at some point, you can ditch the HFS if you can't get a costal map.

Slow reply = ISP being a <insert profanity here>weasel.
Logged

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: Armok save the Queen! (Succession game, League-sponsored)
« Reply #32 on: October 29, 2009, 12:55:12 pm »

Alrighty, just been too busy to force this along. Working on Calculus at the moment!
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.
Pages: 1 2 [3]