Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Armor - Anti-Crit  (Read 1139 times)

2xMachina

  • Bay Watcher
    • View Profile
Armor - Anti-Crit
« on: September 27, 2009, 04:03:07 am »

Just thinking, if weapons can have a critical modifier, why not a anti-crit modifier for armor?

It only makes sense that bolts are less likely to pierce through a fully armored guy than someone without armor.
Logged

alfie275

  • Bay Watcher
    • View Profile
Re: Armor - Anti-Crit
« Reply #1 on: September 27, 2009, 09:06:48 am »

Wouldn't it be more sensible to base piercing damage on the new physical properties tags? Like how cloth will be easier to rip but will not break from a hamer.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Armor - Anti-Crit
« Reply #2 on: September 28, 2009, 03:54:23 pm »

I still wonder the physics of how a chunk of elf can pierce a lung through steel armor.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: Armor - Anti-Crit
« Reply #3 on: September 28, 2009, 04:05:36 pm »

^
Probably already solved on the next version due to body/material layer and minor combat changes.
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: Armor - Anti-Crit
« Reply #4 on: September 28, 2009, 04:18:14 pm »

This is a moot suggestion - new changes in the next version already do essentially this.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries