Midway through purging my fortress (once again) of the useless Noble population an idea occurred to me.
Why not make it so that the player WANTS these guys in their fortress?
I really do think DF is missing out immensely in this respect.
I'll list a few of my ideas to see what the general feeling is with regards to them.
NOTE: Mandates should be kept. These ideas are merely to give players a reason to keep nobles alive and happy. Add some pros to the cons.
DukeA duke is a member of the nobility, historically of highest rank below the monarch, and historically controlling a duchy. The title comes from the Latin Dux Bellorum, which had the sense of "military commander" and was employed by both the Germanic peoples themselves and by the Roman authors covering them to refer to their war leaders.
This guy should therefore have in impact on battles.
Two main methods of implementing this have occurred to me.
1. He's basically a kick-ass soldier. Auto legendary champion, with say a 30% bonus or whatever.
2. My preferred option. He keeps the soldiers in line. He should check in on the sparring/training drills from time to time, resulting in a slight experience bonus to those who witness his skills/receive his advice. His very presence in the fortress should inspire dwarves to perform greater feats in battle (maybe a 10% damage bonus)
The effectiveness of these bonuses should depend on how happy the duke is and if his demands and mandates are being met.
I think weaker bonuses are called for in the case of barons and counts.
Another interesting possibility could be to invert the bonus if the consort dies, simulating a loss of morale.
BookkeeperAs this guy is basically a glorified clerk, he should be required to spend almost 100% of his time at his desk.
Should require grander rooms, offices as promoted to treasurer/hoardmaster etc
Sheriff/Captain of the GuardShould be essential. The player should be prompted to instate the sheriff upon reaching 20 dwarves.
When promoted to captain, he should spend time rehabilitating/counselling jailed dwarves. Depending on the dwarves personality, this could give a good or bad thought.
KingI quite like the kind as is.
Maybe he could occasionally grant a random dwarf an audience in his private quarters, giving that dwarf slightly increased productivity for a season.
Either that or a really happy thought "Urist McDwarf was delighted to have his work acknowledged by the King lately"
Dungeon MasterPfft, animals...
The Dungeon Master should be responsible for captured invaders, either torturing, or possibly just keeping them fed (when this is implemented) I'd also recommend ditching the Hammerer in favor of this dude dishing out punishment in a specially designated dungeon. Most criminals get whipped, repeat offenders get the hammer.
PhilosopherShould consume at least 3x the normal amount of alcohol.
Dwarves get a positive thought from chatting to him.
Royal GuardThese guys should demand THE best equipment and actually follow a specific noble (player specified)
Ancient MastersThese guys should be the ultimate craftsmen.
I'd recommend an armorsmith, weaponsmith, mason and brewer.
Turns up randomly in an immigrant wave with "Ancient Master" skill in one discipline.
Uncontrollable, they should claim a workshop 'fey' style and churn out insanely great items.
You only EVER get one of each in a fortress though.
Should also have HUGE living requirements and make mandates.