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Doppelgangers:
You are all bloodthirsy, man-eating, body-snatching Doppelgangers! You don't know where you came from, or how you came to be where you are. You do know that you have an uncontrollable thirst for human blood and a need to kill each night. Each Night Phase of the game you will send one of you out to perform a Night-Kill on another player, who will be killed and brought back for you to feast upon. You may choose not to perform a night-kill, but you may only do so two consecutive nights before your bloodlust forces you to go hunt.
BloodBeard
You are the Doppelganger Leader. You are adept at hiding your alien nature, and will show up to Agents as human. You are also the one to decide who will do the Night Kill and who the target is, although you may take input from your kin, of course.
Mr.Person
You are an especially Advanced Doppelganger. Unlike your kin, you will be able to change your shape again. Once during the game, you may choose to take the place of your Night Kill instead of simply killing them. When this happens, you (Mr. Person) vanish from the game and the other player becomes a normal Doppelganger. If you selected to use this ability on an alien it will be a simple night-kill instead of a replacement, but you may choose another victim the next night.
Pandarsenic
You took the form of an accomplished Telepath. Each night, you may use your Psychic abilities to determine the Goal of another player. You need not leave your house to use this ability.
ToonyMan
You took the form of a Medium. You will have access to the Dead Chat, and may freely communicate with the Dead.
Here is the link to the Dopp Chat:
http://www.quicktopic.com/43/H/KMmpjmgfCtvA--
Cheeetar
You are a Watcher. You've trained your mind to carefully pay attention to every little thing people do. During the day, you'll be able to see when people communicate to others in secret. You won't know what they say, or who they say it to, but you'll know who's said something. (I'll periodically send you a list of all players who have communicated with another player via PM or Quickchat during the Day Phase)
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Frelock
You are kind of a Kook. You dress funny, you talk to yourself, and people just think you're weird. Well, all that got even worse with the stress of these killings and monsters and everything, so now any agents investigating your race are going to see a doppelganger insted of a human. You'll have to figure out some way to convince them of your humanity.
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JanusTwoFace
You are an Alien Scientist. You've heard many fascinating things about this planet and the events occurring, and you've decided to come grab some specimens for your tests. You'll need to get a Human, a Doppelganger, and another Alien to win. Each evening you may Abduct a player. That player will be grabbed and taken to your ship, where you will test to see if you already have that species. If you do, you send them back with a memory wipe. If you don't, you keep them on-board. Once you have all three types, you leave and head back to your research station with the three specimens. You also get two tech slots to aid you in your mission.
In addition, you've been fitted with a Mind Shield to help protect you against any Psychic beings who may be active on this planet.
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Kashyyk
You are an Alien Exterminator. Your race has decided that these Doppelgangers are a danger to your nation, and they and all traces of them must be eliminated. Kill every other living being in that town. Human, Alien, or Doppelganger, it matters not. However, you must remain undetected, as there is high activity by both Human and Alien forces in the area. You'll have to work undercover. To aid you in this task, you have been given two tech slots worth of equipment.
Good luck, warrior, for your task will be daunting indeed.
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NUKE9.13
You are a highly trained Psychic Warden. Each night you may perform the Ritual of Binding, which will bind an individual to their present location and sap all of the energy from this. This will prevent them from performing any actions that evening or use any abilities they may have the next day. You need not leave your house to use this ability.
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Rysith
You are a private Detective. Normally your jobs involve finding out if someone is cheating on their spouse, but you should be able to help your townsfolk out even more in this crisis. Each night you can investigate another player to determine what Role they might have.
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Xegeth
You are a talented Medium. You will have access to the Dead Chat, and may freely communicate with the Dead during day and night.
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chaoticjosh
You are a Watcher. You've trained your mind to carefully pay attention to every little thing people do. During the day, you'll be able to see when people communicate to others in secret. You won't know what they say, or who they say it to, but you'll know who's said something. (I'll periodically send you a list of all players who have communicated with another player via PM or Quickchat during the Day Phase)
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forsaken1111
You are a Reporter for the Highbrow news, a local paper. Normally, you'd spend your time covering debutant balls and other social functions. Now, however, you'll have to use your skills to help the town figure out what is going on. Each night you may either Watch someone's house to see who comes to visit or Follow someone to see where they go. You will not see what happens (you don't want to get too close), but at least you'll know more then most about what goes on.
You also have a natural Mind Shield that protects you from any Psychic abilities that may target you.
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webadict (Human)
You are an accomplished hunter, the veteran of a few wars, and quite frankly a gun nut. You've decided to take matters into your own hands and go Vigilante on these monsters. Each night you may choose to Night-Kill another player.
You've seen a lot in your life. Too much, probably. But all of this has toughened you, and you've developed a Mind Shield that will protect you from any Psychic abilities that may target you.