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Author Topic: The Capital City of GD  (Read 4578 times)

qwertyuiopas

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Re: The Capital City of GD
« Reply #45 on: September 12, 2009, 08:13:25 pm »

The A-row, spoilered for length.

Spoiler: A1 (click to show/hide)
Spoiler: A2 (click to show/hide)
Spoiler: A3 (click to show/hide)
Spoiler: A4 (click to show/hide)




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qwertyuiopas

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Re: The Capital City of GD
« Reply #46 on: September 12, 2009, 09:03:59 pm »

GD retcon:





And a close-up:

Spoiler: Very Large (click to show/hide)
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qwertyuiopas

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Re: The Capital City of GD
« Reply #47 on: September 16, 2009, 09:14:09 pm »

Spoiler (click to show/hide)


And so, GD is fully defined, initially.

Now comes the important part: more roads and general subdivisions.

Each subdivision would get a 4 or 8 times zoom, where the individual condent lies.



Not-quite-edit: Oh, forgot the capital area.

I'll turn it into an example of roads and subdivisions. For subdevisions, this includes large cities.

Please wait... An example is being generated.

Done.

Spoiler (click to show/hide)
« Last Edit: September 16, 2009, 09:26:26 pm by qwertyuiopas »
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DJ

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Re: The Capital City of GD
« Reply #48 on: September 17, 2009, 04:58:34 am »

Where is the giant doomsday clock that counts time left until GD is locked up?
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redacted123

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« Reply #49 on: September 17, 2009, 12:03:46 pm »

-
« Last Edit: January 24, 2016, 05:02:55 pm by Stany »
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qwertyuiopas

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Re: The Capital City of GD
« Reply #50 on: September 17, 2009, 07:38:53 pm »

Yes, it kind of is, only it's an excuse to draw maps of imaginare places, named after this forum, and done in MsPaint.

There is a HUGE diffrence there!
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JoshuaFH

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Re: The Capital City of GD
« Reply #51 on: September 17, 2009, 08:22:14 pm »

I still don't get why we're doing close-ups of certain parts of the map.
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qwertyuiopas

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Re: The Capital City of GD
« Reply #52 on: September 17, 2009, 09:05:48 pm »

Because, it is the ultra-close-ups where you do the actual drawing!

Unlike the old VN maps, when space runs out, we won't simply expand the map.

Rather, it will be made of countless single maps, split up further.

Here is the city map.

Spoiler (click to show/hide)


NOW is the time to edit, though keep edits more general, as each section will be split up further.

Use the smallest and second smallest line tools and add roads to sections. Each section should have a theme, something either found in a city, found in GD, or both.

The largest, slightly to the right of the middle, is reserved for government constructions.


Do not put too much detail in yet. Maybe draw the individual buildings, but do not overdecorate them. Once a section is fully complete, it will undergo a single X4 zoom, and THEN you add the real details.

FYI the zoom levels are 4x4x8, for a total of 128x the main map. And then another x4, for 512x.

And then, you may create a local map of your property, if you *really* wanted, at a higher zoom than that...

Do you really think that you can draw a whole 512x512 square in a single pixel? I don't think so. THAT is why the map is reduced first!

Cthulhu's cave is 22 pixels high on the main map. Do you think he needs a 11264 pixel high drawing area? Not really.
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