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Author Topic: Re-spawning orders?  (Read 493 times)

PhilD

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Re-spawning orders?
« on: August 28, 2006, 06:55:00 am »

I noticed that sometimes, an order is canceled because there is a shortage of the required material for the job - or at least, that's what the message seems to imply.

The thing is, sometimes this (probably repeating) job is critical to the whole fortress' wellbeing (like, the one kitchen's "prepare meal" job, or something). When a temporary shortage cancels the job, one has to remember to re-add the job when conditions look better.

Couldn't there be an option to make repeated jobs reappear automatically some short time after they get cancelled? Like, the [r] (toggle repeat) key would cycle a job between "one-shot", "repeat", and "respawn repeat" (or whatever this would be called)...

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Toady One

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Re: Re-spawning orders?
« Reply #1 on: September 12, 2006, 02:17:00 am »

In general, since there are lots of suggestions along these lines, a task in a workshop could open up a whole menu where you can tweak the particulars if you want.  Including things like repeat numbers, workers permitted on the job, various things.
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