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Author Topic: Dwarfing gobos?  (Read 1178 times)

CobaltKobold

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Re: Dwarfing gobos?
« Reply #15 on: September 10, 2009, 05:42:42 pm »

You can just put more than one creature tag in a civ tag and it putsthemin different places, I just genned one.
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Deon

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Re: Dwarfing gobos?
« Reply #16 on: September 11, 2009, 03:47:37 am »

I think if you give two civs the same civ tag (IE, mountain/evil/plains/forest/skulking) then they'll count as a single civ in worldgen and live happily with eachother, but have separated settlements. Someone needs to confirm this.

I would like to know if this is true. If it is.... that would be interesting.
If you give two civs the same entity tag, it would generate a duplicated entity error, which may lead to groundhog cities and whale dark fortresses. Every ID should be unique.
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TigerPlushie

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Re: Dwarfing gobos?
« Reply #17 on: September 11, 2009, 04:05:51 am »

Yeah, but it creates interesting and horrifying possibilities for civs. Can you imagine elves, dwarves, and humans all living together in harmony in a cave?

I smell a sitcom!
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CobaltKobold

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Re: Dwarfing gobos?
« Reply #18 on: September 11, 2009, 04:30:58 am »

but anyway, I put in [CREATURE:TITAN] under [CREATURE:DWARF] and it resulted in half the mountainhomes having titans instead of the usual dwarfs, while leaving the rest of civ attributes the same.

Must say, it gets messy when a kobold thief appears between two titan swordsmen...
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OCEANCLIFF seeding, high z-var(40d)
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