Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: The matter of ash  (Read 448 times)

imsabbel

  • Bay Watcher
    • View Profile
The matter of ash
« on: August 26, 2006, 07:13:00 am »

There is one thing that stroke me as counterintuitive about fertilizing:

The fact that ash has to be produced seperately (thus making the economy chain even longer and worse).  

Wouldnt it be much nicer (and more obvious), if ash was created as a side product wherever wood (or charcoal) is burned?

Logged

Rollory

  • Bay Watcher
    • View Profile
Re: The matter of ash
« Reply #1 on: August 26, 2006, 12:15:00 pm »

I should add that at this point ash is completely not worth it.  Given the choice between making charcoal or bins or beds, and adding on an extra field; or going through the ash process - I just never make ash.
Logged

RPB

  • Bay Watcher
    • View Profile
    • http://rapidshare.com/files/70864746/scardagger_winter_1059.zip.html
Re: The matter of ash
« Reply #2 on: August 26, 2006, 01:31:00 pm »

I wouldn't say that it's "completely" not worth it; it can be handy early on to quickly build up your seed stockpile with your first few crops. This means you need fewer seeds to start with, which saves you points you can invest in beer, which gets you free barrels. One unit of potash nets you about 8 extra plants in your harvest, which means about 12 extra seeds (and you can get double that if you time it right to get two crops in a single season). Even if it weren't for the beer barrel exploit, buying an empty barrel at startup and using that piece of wood you save to get potash would be a pretty good deal.

Once you get plenty of seeds in, though, you are probably better off just using mass farm labor.

Currently, I think the most wasteful part of the wood process is in making the better grades of glass; not only do you have to burn wood to make potash, you also have to use up charcoal to produce pearlash and again to make the glass itself. Silver ore is everywhere and takes way less wood to process, but is more valuable than clear glass (and just as valuable as crystal glass, which takes rare rock crystals).

As for the original post's suggestion... I'm not sure where it sits from a realism standpoint. The charcoal-making process might have an effect on the kind of ash produced which could make it difficult to extract potash, although really I have no idea how the particulars work.

[ August 26, 2006: Message edited by: RPB ]

[ August 26, 2006: Message edited by: RPB ]

Logged

Jim

  • Bay Watcher
    • View Profile
Re: The matter of ash
« Reply #3 on: August 27, 2006, 01:55:00 am »

making charcoal is really messy, it's awful stuff.  when it gets used up while forging something, it leaves plenty of ashes behind.  i'm not sure why you can only get ash from the wood furance.  there's plenty of ashes left behind once you've completed an object.  it would make sense to add more dirty biproducts to the game too.  forging stuff is a really unclean process, not to mention making charcoal in the first place.
Logged