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Author Topic: Magma Mist  (Read 502 times)

SquirrelWizard

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Magma Mist
« on: September 07, 2009, 04:57:51 pm »

I'm thinking on making a flash frier specifically designed for sieges.

What it will include is a winding pathway which is surrounded by a magma pool, and the outer walls are fortifications.

Basically (note this is just an example, its straight for simplicities sake.)

~~~╬....╬~~~ z-1
~~~╬....╬~~~
~I ~╬....╬~I ~
~~~╬....╬~~~
~~~╬....╬~~~

. . . ++++ . . . z0
. +. ++++ .+ .
. +. ++++ .+ .
. +. ++++ .+ .
. . . ++++ . . .

key
. = empty space
+ = floor
╬ = fortifcation
~ = magma
I = Support

the concept is that the magma isn't high enough to flood the tunnel, yet when the lever is thrown, it causes the supports to break and cause a cave in on the magma. According to the Wiki, this should result in magma mist which should flood the walkway incenerating everything (or at least resulting in lots of glorious fires) to reset the trap, all one would have to do is remake the floor and reset the supports, which is obviously why this is limited to sieges.

would this work, or am I missing something here?
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Balanced Wheels is just rolling along

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Jackrabbit

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Re: Magma Mist
« Reply #1 on: September 07, 2009, 04:59:10 pm »

Magma mist is harmless, insofar as I can remember.
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SquirrelWizard

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Re: Magma Mist
« Reply #2 on: September 07, 2009, 05:17:35 pm »

i thought it was only the steam that was generated when water and magma met that was harmless. not the kind generated by a cave in.
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Balanced Wheels is just rolling along

A small sign posted at the far end of the catapult range.

"In ToolCrew Microline strikes you!"

Albedo

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Re: Magma Mist
« Reply #3 on: September 07, 2009, 05:20:15 pm »

Magma mist is quite deadly, lethally hot, if only in the more recent versions.

It also seems to have a random element as to how far it spreads, so make sure the splash is nearby.  (Cave ins also send splashes of magma onto the same level, but the MM can rise to other levels.)

Should work if you do it right, but I'd have the path immediately adjacent to the magma, no fort'ns between.

(Note - MM is not "steam" - it's yellow, not grey. Caused by cave-ins into magma, nothing to do with "water".)
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