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Author Topic: Keeping wild beasties from leaving  (Read 671 times)

Flaede

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Keeping wild beasties from leaving
« on: September 06, 2009, 03:31:44 pm »

If you capture an animal, and tame it, then the wild ones start breeding. Especially if you have a male of the species tamed and loose.

Corrolary to this: if you capture a mother animal, its children will hang around the site of the trap. And, I believe, their children's children. I like to think they are "looking for mommy".

I think this is only the case if the mother is still alive. I do not know. the uncaptured flock finally died out, outbred by the captured ones.

NOTE: this is useful if you have a flock of something kept around your back entrance so that you know if there are ambushes hanging about there. Unlike pets, they usually aren't attacked by ambushers, just noticed.

PROBLEM: merchant mercenaries WILL kill them, however. Poor penguins.

Corrolary to the corrolary: children of YOURS that are kidnapped have a similar effect, whereby you can "view" their location and see... the spot they were captured. The game still thinks they are there: I do not see this as a bug. Why shouldn't they be remembered? You can now build a statue on the site as a memorial, or a trap, or whathaveyou.

Corrolary to the corrolary corrolary: captured children say they are "happy to be free" in their profile scren.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Skorpion

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Re: Keeping wild beasties from leaving
« Reply #1 on: September 06, 2009, 05:46:56 pm »

Be useful if my current fort had any wildlife left. All it had was a giant eagle, some camels, a few hoary marmots, and a bunch of sasquatches after I had Eddie the Giant Eagle
shot.
They're all dead now, so I'm setting everyone to hunting and piling on the armour.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Firnagzen

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Re: Keeping wild beasties from leaving
« Reply #2 on: September 07, 2009, 12:45:41 am »

Corrolary to the corrolary corrolary: captured children say they are "happy to be free" in their profile scren.

What.
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Neruz

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Re: Keeping wild beasties from leaving
« Reply #3 on: September 07, 2009, 01:35:09 am »

Dwarven children get a happy thought from being freed of opressive dwarven culture and brought up with proper goblin ideals.