Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Armor Exclusivity  (Read 576 times)

Keuran

  • Bay Watcher
  • not made of spiders
    • View Profile
Armor Exclusivity
« on: August 31, 2009, 06:15:38 pm »

I remember reading that if there are multiple variations of an armor type (shoes, gloves,helm, etc.) in an entity's equipment list, then some of them will be randomly chosen to be excluded from the civ ingame. Can anyone confirm whether or not this is true, and also, if it is, does anyone know how to make sure that the items get in? I'm making a custom modded suit, but it won't work unless all the parts are worn at once.

Never mind, using FORCED will make sure the civ will have the item.
« Last Edit: August 31, 2009, 06:54:46 pm by Keuran »
Logged

NewoTigra

  • Bay Watcher
    • View Profile
Re: Armor Exclusivity
« Reply #1 on: September 01, 2009, 10:38:24 am »

really?  Yay!
Code: [Select]
^_^
Logged