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Author Topic: VALUE tag with weapons?  (Read 587 times)

Telcontar

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VALUE tag with weapons?
« on: October 21, 2009, 12:07:59 am »

Anyone know if this can be made to work? I don't want all weapons to have the same base value - possible?
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Funk

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Re: VALUE tag with weapons?
« Reply #1 on: October 21, 2009, 01:50:51 pm »

its the base price
the base value is multiplied by the material multiplier than the quality multiplier then adding any final value for decorations to get the final value

i.e. a helm is 15 base value it made of iron so it has material multiplier of x10 (150) and as it is a Finely-crafted +iron helm+ it has quality multiplier ×3 total 450.
Decorations have a set base value of 10 and work the same.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Deon

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Re: VALUE tag with weapons?
« Reply #2 on: October 21, 2009, 02:11:12 pm »

It's only for armor, weapons have no such tag (strangely).
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Telcontar

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Re: VALUE tag with weapons?
« Reply #3 on: October 21, 2009, 10:34:52 pm »

Yeah, and adding it does no good, but I was hoping somebody has found a clever way to hack the effect in, as happens so often.
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