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Author Topic: Military Workers  (Read 471 times)

shadow_archmagi

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Military Workers
« on: August 31, 2009, 07:45:36 am »

Currently, mechanics and siege workers are civillians, meaning that they can't be ordered about and they tend to flee in terror from the enemy.

Given that these are the people who reload the traps and fire the big guns, it is a rather bad thing for them to flee in terror, or go "on break" in the middle of a battle. 

It would be neat if we could have some "sub-combat" positions, like having supplydwarfs who bring ammo and food to the soldiers rather than them ditch the battlefield for a quick snack. Medics would also be cool.
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invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

Timst

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Re: Military Workers
« Reply #1 on: August 31, 2009, 09:04:10 am »

Nothing to add, that's exactly what I want too.

Malsqueek

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Re: Military Workers
« Reply #2 on: August 31, 2009, 06:07:41 pm »

Heck, why leave out the regulars?

Just make a "supply the army" job, where haulers bring ammo and food out to designated "watch" locations. That way our archers stay on the job as well.
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Funk

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Re: Military Workers
« Reply #3 on: August 31, 2009, 07:09:23 pm »

oddy most of these job where done by kids till the last 150 years.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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neek

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Re: Military Workers
« Reply #4 on: September 01, 2009, 01:39:50 am »

Malsqueek: You're talking about a quartermaster. Quartermasters have always been a vital part of the military: You can't wage war if you don't have food, munitions, clothing, and other things taken care of. A quartermaster might require an office, containing a cabinet, armor stand, and weapon rack: Each of these contains the tools he needs to take care of his unit. And of course, he'd be a fighting a dwarf too.
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