I did a quick search on "cinema" and "movies", and nothing related came up, so here is my post:
This game keeps amazing me with its potential for different playing styles, and player self-imposed impediments/goals.
After some early technology problems, the dwarves in Mosusthocit "Roomspikes" fineally enjoy their own Dwarven Cinema.
With dwarven shrinks not yet having come up with the concept of subliminal messages, and the actual movie not doing much but create an urge to work the pick-axe, efficiency in Roomspikes has reached new heights.
The quite primitive movie itself consists of three images constantly flashing an animation of a picking axe, but the dwarves fill the theatre every night.
code:
First image
###########
#....#....#
#CSowwwoSC#
#C.worow.C#
#C.ooroo.C#
#C.ooroo.C#
#CSoooooSC#
#.........#
#####D#####Second image
###########
#....#....#
#CSowwooSC#
#C.ooowo.C#
#C.oorow.C#
#C.oroow.C#
#CSooooeSC#
#.........#
#####D#####
Third image
###########
#....#....#
#CSowwwoSC#
#C.worow.C#
#C.ooroo.C#
#C.ooroo.C#
#CSoooocSC#
#.........#
#####D#####
Key:
o - green glass cut gem
r - red coloured gem
w - white coloured gem
c - clear glass gem
e - emerald gem
D - door
S - statue
C - chair
# - wall
. - floor
By building ordered gem windows, with different coloured gems, one can time the flashing to produce images.
Why do I put this in the Suggestions Forum?
- it would be sweet if one were able to put more than 3 gems into a window (with a corresponding longer flashing period) the same way one can put many weapons (how many is the maximum?) into a weapons trap. Thus allowing for longer movies.
- also more gems colours would increase the movie makers freedom (I have never really gotten the hang of modding things in the game, partly because I am lazy, partly because I seem to do something wrong, which interrupts world generation?)