quote:
Originally posted by Freddybear:
<STRONG>I was just frustrated after spending an entire game-year digging out one square at a time and then a carp eats my mechanics who were installing the waterwheel to power the mine pump.Too easy? Yeah, I can see where the totally realistic skeletal elk just aren't enough of a challenge without having to deal with accurately simulated ground water that can drown a miner in an instant when his partner digs the floor out from under him.</STRONG>
Losing is fun, though. :confused:
Seriously, try playing smarter rather than harder. DF doesn't seem to be going in a direction where the player can just do as they please while ignoring pressures from their environment (Sieges, terrain stuff, diplomacy.) While some people may dislike that you can't put 'win' from a sliver of effort, I find that the challenges are never 'unfair' if you know what you're getting into.
If you keep losing to skeletal creatures, stop embarking to areas where they thrive. It's not that complicated.
No one is forcing you to build in haunted or aquiferous areas. Also, I note that your post relies mainly on gripes from the view of "your enjoyment". I hereby enjoy starting in dangerous aquiferous environments, effectively cancelling out this thread's premise.
QED.