Im currently working on multiple mods for DF. I thought I might as well get community input on the additions I would make.
ALL YOUR DYES[
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A mod concerning the lack of materials to make and alter clothing with. I plan to make a plant for every single dye possible, as well add a few cloth types on top of that. There will be a small version for those who dont want the clutter, with only colors that can show up on item icons in game, an underground and aboveground version for each color.
SILVER - Silver leaf
MAROON
BLACK
VERMILION
RUSSET
BURNT_UMBER
SCARLET
DARK_CHESTNUT
BURNT_SIENNA
RUST
PUMPKIN -Pumpkin Pulp
CHOCOLATE - Puppy Clover
TAUPE
COPPER - Copper leaf
DARK_PEACH
SEPIA
PALE_BROWN
BRONZE
DARK_BROWN
LIGHT_BROWN - Varnish root (makes good dwarven wood ale)
BROWN
CINNAMON
OCHRE
RAW_UMBER
TAN
ORANGE
PEACH
GOLDENROD
DARK_TAN
AMBER
SAFFRON
FLAX
GOLD - Gold leaf
BRASS
LEMON - Lemon zest
CREAM
YELLOW
BEIGE
OLIVE
LIME
DARK_OLIVE - Deep olive (cave olives?)
GREEN-YELLOW
CHARTREUSE
FERN_GREEN
MOSS_GREEN - cave moss
MINT_GREEN
GREEN
EMERALD
SEA_GREEN
DARK_GREEN
JADE
AQUAMARINE
PINE_GREEN
TURQUOISE
PALE_BLUE
TEAL
AQUA
CERULEAN - Water petal
MIDNIGHT_BLUE
AZURE
SLATE_GRAY
COBALT
BLUE
PERIWINKLE
LAVENDER
DARK_VIOLET
DARK_INDIGO
AMETHYST
VIOLET
INDIGO
PURPLE
HELIOTROPE
LILAC
GRAY
PLUM
FUCHSIA
MAUVE
WHITE
LAVENDER_BLUSH
DARK_PINK
DARK_SCARLET
CRIMSON
CARDINAL
PINK
CARMINE
PALE_PINK
PALE_CHESTNUT
RED
CHESTNUT
CIV OVERLOAD[ ]
In not content until theres no possible way to gen a large world with every single race possible (unless you start at year 1 maybe, and are lucky?). From stories, to games, to TV, if you can think of it, it might go in. Currently in the list phase until the next version/finalized creature raws for the next version are released.
Key: Playable Friendly Hostile * =Still making basic raws
Plains/towns:
Field slimes* - more intelligent slimes
Plains/forest retreats:
Puff Sheep* - Tiny puffy sheep race
Whemic* - Tiger-taur
Plains/mountain halls:
Mimiga - From cave story, kobold sized
Plains/dark towers:
[Nothing yet]
Desert/towns:
Felinx - from monster hunter, another kobold sized race
Gnoll* - Raider race
Desert/forest retreats:
Sand slimes* - Soldiers and traders alike get distracted by your booze stocks.
Desert/mountain halls:
Scorpior
Desert/dark towers:
Craftwork insectiods*
Mountain/towns:
Commondragons - Shameful self insertion
Mountain/forest retreats:
Arachiiz* - Uber-tiny spider race
Mountain/mountain halls:
[Nothing yet]
Mountain/dark towers:
[Nothing yet]
Forest/towns:
Halflings*
Forest/forest retreats:
Werebears* - Friendly lycanthropic race
Treants* - Raws edit/another elf but no weapons and high damblock
Nega-dwarves* - Opposite dwarves. They have no beards and drink WATER.
Forest/mountain halls:
Alaghi* - Big yeti D&D things, only for colder areas.
Forest/dark towers:
Stone guardians*
Swamp/towns:
Lizardfolk*
Swamp/forest retreats:
Gremloids* - Tiny gremlin race
Swamp/mountain halls:
Swamp naga* - Will make amphib once aquatic races are possible
Swamp/dark towers:
Leechmen - Original raws edit/Playable goblin-like race
Tundra/towns:
Prinnies - From Disgaea. Failed attempted at explode-on-death.
Tundra/forest retreats:
Ice elementals* - makes everyone else freeze to death. Do not engange melee.
Tundra/mountain halls:
Drow* - yeah I know, shut up
Tundra/dark towers:
Frost Naga* - I dunno
Skulking:
Melinx* - Sticky fingered counterpart to the Felinx
MEGABEASTS GALORE[
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A mod to add several
thousand megabeats. Will start on a list after I get my race mod list sorted out/new version comes out, whichever is sooner
Key:
Stuff I need to make basic raws for
Domodein - My own creation
Behemoth - FF edition
Phoenix
Possibly dragon variations
Giant slime
Bladeback lizard
Titan eagle
Clockwork titan
Rogue elementals
The mandatory giant turtle
[monster hunter fan insertion]
Rathalos
Rathian (female version of Rathalos)
Yian Kut-ku
Cephadrome
Damiyo Hermitaur (GIANT ENEMY CRAB)
Ragiakurusu (if aquatic megabeasts work
[/monster hunter fan insertion]
CABINET FILLER[ ]
Simple more clothing/weapons/armor. Since it includes the weapons and armor I didnt merge it with the dye/cloth mod. I dont have a list yet becuase I need to plan out my race mod first.
DWARVEN STABLES[ ]
After the race mod is in I'll also make a mount-adding mod.
Key: Still needs basic raws
Gryphon (once flying mounts are possible)
Chocobos
War bears
Dolphins (once aquatic mounts are possible)
Nightmares (evil counterpart of unicorns)
Giant crickets
Armor snail
Racing snail
Several riding lizards