I'm thinking there might need to be a change to how trading works during at least the first year (and the fact that it doesn't seem to be explained anywhere how to trade effectively).
I'm talking about the fact that 'poor trades' tend to make merchants leave without trading, which can potentially damn new players (or even just new fortresses). The big problem here, is that: without appraisers you're not going to know the proper value of your goods, and even with appraisers if you give the merchant a profit he still get's pissed at you. Is there somewhere it's explained that I should give the merchant some sort of profit margin? If I'm giving him +50 value as profit I'd expect him to take it, especially if I'm only trading 7 things.
I'm thinking there should be an explanation of trading the first year (with no ability to anger the merchants), so that the player isn't potentially screwed by lack of appraiser skill (since one dwarf should get it from the successful trade the first year), and the profit margins expected by the traders can be explained to the player.
It seems to just make the cliff-like learning curve that much steeper (although, if you're on a very habitable plot area there wont be much trouble).
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I just read on the wiki that dwarven merchants aren't opposed to hours and hours of bargaining...the ones I just had gave me about 5 times (with each one giving them a +trade value), and they left.
[ November 02, 2007: Message edited by: UltimaGecko ]