Alright, another update on the fortress. In year 4 now. I think I overreached on this one. It kept me interested at first, but now I'm getting bored with it. I botched the pumping system to get water from the UG River to the fortress. I have no way to get the magma up to the fortress either. Dwarves are very disorganized, and I'm running low on food and drink; caravans can only supply me with so much, and since I have no water I can't make my own.
(Central Plaza; never actually got the Dwarven Economy going though. I like the look of it, but I think it was a little too big.)
(Outside Courtyard; Bridge allowed access to outside refuse pile/trade depot without needed to worry about thieves, I might do that again)
(This is below my Plaza. Bedrooms and one massive Dining Room. That empty space over to the left was supposed to be the gardens, but I never got the plumbing working.)
I think I might breach the HFS and let the demons kill my dwarves. Maybe come back in adventure mode and loot the place, unless the demons are still around. Then again, I don't have much stuff of value - my fortress's wealth consists almost entirely of carved walls. Few things I learned from this fort:
1) Making ultrafunctional fortresses isn't fun.
2) Making purely aesthetical fortresses isn't fun either.
3) A fortress with elements of both of these does sound like fun.
4) Double-check your plumbing, and double-check the wiki article on plumbing.
5) Magma can not be pumped up multiple z-levels with rocks and wood. Metal is needed.
6) If you make your fortress too spacious, it takes ages to get anything done.
7) Embarking on a mountain map is interesting. The lack of food and wood provide unique challenges.
Assign jobs to immigrants BEFORE they crowd up your halls. Otherwise it's hard to tell who is who.