Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Is there a utility to trigger the subterranean pool/river finding?  (Read 823 times)

Teldin

  • Bay Watcher
  • Canadian Bacon
    • View Profile

I noticed there was a utility to trigger magma buildings for if you use reveal.exe, but is there one that triggers the cave river/pool finding so that you can make tower-cap farms and such? In particular it'd be nice if there was one that triggers it even if you don't actually have a river or pool on the map.

Hell, I'd do it myself but I'm pretty terrible at memhacking.
Logged

Xehon

  • Bay Watcher
    • View Profile
Re: Is there a utility to trigger the subterranean pool/river finding?
« Reply #1 on: August 06, 2009, 04:49:37 am »

Good idea for the resident utility makers. Its probably just a on/off flag and a pain in the rear to find.
Another good idea for a utility would be to make one which enables you to change wages. As I have said before 5-10x wages make the economy pretty easy to handle.
Logged

Volfram

  • Bay Watcher
  • hate you all.
    • View Profile
Re: Is there a utility to trigger the subterranean pool/river finding?
« Reply #2 on: August 06, 2009, 09:42:16 am »

I thought "tower cap farms" were areas of land that were routinely flooded and drained.  You can specifically grow tower caps?
Logged
Andir and Roxorius "should" die.

Yes, actually, I am trying to get myself banned.  I wish Toady would quit working on this worthless piece of junk and go back to teaching math.

DeathOfRats

  • Bay Watcher
    • View Profile
Re: Is there a utility to trigger the subterranean pool/river finding?
« Reply #3 on: August 06, 2009, 09:52:46 am »

I thought "tower cap farms" were areas of land that were routinely flooded and drained.  You can specifically grow tower caps?

Not farm as such, since you can't really plant them. You just make a big area of land, muddy it, and wait. Some de-bushing won't hurt, either. But if you haven't found an underground pond/river, tower-caps won't grow, which is why the OP was asking for some way to toggle that.
Logged

BigFatDwarf

  • Bay Watcher
  • The irony ... it doesn't burn?
    • View Profile
Re: Is there a utility to trigger the subterranean pool/river finding?
« Reply #4 on: August 08, 2009, 07:22:39 pm »

Arghhh, why I didn't think of this earlier?? I found this address once (the tower-cap one) long time ago when screwing around in Cheat Engine. If I find it again, I'll post it, but someone else would need to build the GUI for it, I suck at that.

OK, I'll work on this for a while. With a bit of luck, I'll have it in less than 24 hours (don't hold me out on this though)
Logged
I loaded up my save in the new version, spent a minute trying to find my archery range before figuring it was the room with Xs down both sides: bins of ammo and archery targets.
Urist McCrossbower cancells practice crossbowery: Unsure of which end of the room to shoot at.