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Author Topic: Let's Play X-Com, UFO Defense!  (Read 20838 times)

breadbocks

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Re: Let's Play X-Com, UFO Defense!
« Reply #210 on: February 28, 2011, 02:07:43 pm »

FOR SHAME!!!
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Karl Marx

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Re: Let's Play X-Com, UFO Defense!
« Reply #211 on: March 01, 2011, 10:52:09 am »

Name:Viktor
Role:Sniper/Long Range Recon
Position:Major
Gender:Male
Weapon:Longest Range/Highest Accuracy weapon available
Stats:Accuracy, Reaction, TU.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

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Legend Asalis

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Re: Let's Play X-Com, UFO Defense!
« Reply #212 on: March 06, 2011, 12:51:25 am »

I want XCOM!
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #213 on: March 06, 2011, 02:17:27 pm »

Well, I've got a fun idea... would anyone want a copy of my save? Take over and play for a while as Tarran or something? :P

Be pretty interesting to see how someone else handles it anyways.
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Legend Asalis

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Re: Let's Play X-Com, UFO Defense!
« Reply #214 on: March 06, 2011, 02:50:26 pm »

Believe me, i would, however I'm running CE version of X-com and it crashes once every 3 missions.
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Karl Marx

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Re: Let's Play X-Com, UFO Defense!
« Reply #215 on: March 07, 2011, 10:18:39 am »

I'll take over if you explain how to import a save and all that good stuff, i'm on steam btw.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #216 on: March 07, 2011, 11:29:43 am »

I'm using the original DOS version, so I'm not sure if the saves are compatible...

But classically, I think I just send you the save file, and you put it in your save file folder.
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Karl Marx

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Re: Let's Play X-Com, UFO Defense!
« Reply #217 on: March 07, 2011, 03:48:11 pm »

Well the steam version runs out of DoS so we should be okay, I'm gonna need permission to rebuild your base if it's not defensible though, ALSO I don't have any mods for the game, should I get some?
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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Phantom

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Re: Let's Play X-Com, UFO Defense!
« Reply #218 on: March 07, 2011, 06:15:07 pm »

Xcomutil is the only mod you need. Well, it's the only one I use. It's pretty good.
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #219 on: March 08, 2011, 01:21:43 pm »

Err yeah... mods... I did use... SOMETHING...

the one that fixes the bugs.

Was that Xcomutil?
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Urist McOverlord

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Re: Let's Play X-Com, UFO Defense!
« Reply #220 on: March 09, 2011, 01:37:13 am »

Most likely, yes.
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justinlee999

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Re: Let's Play X-Com, UFO Defense!
« Reply #221 on: March 10, 2011, 08:53:50 am »

Still playing? Doesn't matter if its slow.

If its still going on, here is my profile.

Name: Justin Lee
Role: Demolitions Guy
Position: Squadmate
Gender:Male
Weapon:A rocket launcher
Stats:Reaction, strength, and TU.
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Pages: 1 ... 13 14 [15]