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Author Topic: Reloadable auto-cave in generator. Is it Possiable?  (Read 6399 times)

Kulantan

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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #15 on: August 03, 2009, 11:45:16 am »

For an elegant solution to the removal of the generated obsidian, I'd suggest construction over a bottomless pit.
After so much effort taken generating it, I'm not sure if this is relevent, but I probably missed something... :)

Well I'm thinking of using the pixie dust it generates to knock goblins sieges out before setting my soldiers loose on any of them that weren't knocked into the "obsidian disposal unit" (also to help capture or kill HFS).
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Shakma

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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #16 on: August 03, 2009, 12:57:14 pm »

Does a cave-in make dust without something to land on?
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XSI

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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #17 on: August 03, 2009, 05:46:00 pm »

The dust will come from the block that falls as well as where it lands, so if it has nowhere to land, it will still make dust.

My personal experience says that it will also create some dust everywhere on the path of the falling rock.

*Assuming dust is the mist like thing that can knock items and dwarves around.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
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Meta

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  • Aka Maunoir. French Dwarf
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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #18 on: August 04, 2009, 09:52:43 am »

Spoiler (click to show/hide)
I constructed an automated cave-in generator as Starver planned it. It works, but it also constructs an obsidian pillar : Movie
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Doppel

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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #19 on: August 04, 2009, 10:34:37 am »

I have made a mid air obsidian creator before, and used it as a way to trap invaders. It wasn't automated though, but its "easy" to do so by simply linking the bridges to a elaborate mist generator. (the one which cycles a single tile of water through pumps, if you make it big enough then it takes a while for the single tile of water to activate a pressure plate, which is linked to the bridges).
My mid air obsidian trap had this design. (but then much much bigger)

 ###
 #~=      z2
 ###

 #+#
 #~#      z1
 #+#

#####
#~~~#
#~~~=   z0
#~~~#
#####

#####
#. . . #
#. . . #   z-1
#. . . #
#####

# = wall
= = floodgate
+ = door
.  = empty space
~ = magma (resting on a retractable bridge)
~ = retractable bridge
~ = water (resting on a retractable bridge)

An idea to create a automated obsidian cave-in generator could be making use of pressure to create a stream of water in the air and make it so that it runs forever, then dropping blobs of magma through the water stream in a timely fashion.
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Starver

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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #20 on: August 04, 2009, 10:54:11 am »

... then dropping blobs of magma through the water stream in a timely fashion.

I think timing is the key.  As far as I could tell (I'm not a master at interpretting movies, like the one given in the prior post, so I could be wrong) the obsidian pillar that was created is as a result of the watr and magma not solidifying at the junction, but being created when pooling at the bottom of the shaft.

And, if it is indeed the case that falling blocks cause "cave-in effects" without needing to hit bottom, then (despite my prior response) the bottomless pit is the answer, not to swallow up the obsidian (though it will) but to take the unreacted water and magma globs that don't time correctly.  (I'm probably wrong in my interpretation, there...)
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Meta

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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #21 on: August 05, 2009, 04:13:08 am »

In my movie the timing was a little bit wrong and the magma arrived at the junction first. So the obsidian was created at this junction when the water arrived. Some seconds after it collapsed at the bottom. In the movie you can see me opening the announcement menu : there are two cave-in announcements.
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Jimmy

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Re: Reloadable auto-cave in generator. Is it Possiable?
« Reply #22 on: August 05, 2009, 04:14:09 pm »

I'd propose that Meta's design would work were it created over a chasm or bottomless pit as suggested. Downsides are many, not the least of which is the game pausing when cave-ins occur.
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